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// Snake.cpp : main project file.
#include <iostream>
#include <conio.h>
#include <ctime>
#include <string>
#include <Windows.h>
using namespace System;
using std::cout;
using std::string;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
enum {
black, // 0
dark_blue, // 1
dark_green, // 2
dark_cyan, // 3
dark_red, // 4
dark_magenta, // 5
dark_yellow, // 6
light_gray, // 7
dark_gray, // 8
light_blue, // 9
light_green, // 10
light_cyan, // 11
light_red, // 12
light_magenta, // 13
light_yellow, // 14
white // 15
};
#define ESC 27
#define UP 72
#define LEFT 75
#define RIGHT 77
#define DOWN 80
#define on , // So I can use the function - void text(text_color on background_color)
// To more easily remember which is text color vs background color
void Set_Screen(int score, int lives);
void Move_Snake();
void setcursor(bool visible, DWORD size);
void gotoXY(int x, int y);
void gotoXY(int x, int y, int v);
void gotoXY(int x, int y, string text);
void Box(int style, int across, int down, int amount, int rows, int b_color, int f_color, int shadow, int shadow_bc, int shadow_fc);
void BoxLineAcross(int style, int across, int down, int amount);
void WaitKey();
void ClearScreen();
void pause(unsigned int milliseconds);
void text(int text_color = 7 on int paper_color = 0)
{
// defaults to light_gray on black
int color_total = (text_color + (paper_color * 16));
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color_total);
}
int width = 80;
int height = 40;
int main()
{
setcursor(0,0); // Hide cursor
SetConsoleTitle(TEXT("Snake Game - by whitenite1"));
Console::SetWindowSize(width, height);
int score=0,lives=3;
Set_Screen(score, lives);
Move_Snake();
setcursor(1,10); // Restore cursor
}
void Set_Screen(int score, int lives)
{
Box(1,0,0,width,height,black,light_gray,0,0,0);
BoxLineAcross(1,0,height-3,width);
gotoXY(8,height-2,"Score : ");
cout << score;
gotoXY(width-15,height-2,"Lives : ");
cout << lives;
}
void Move_Snake()
{
text(black on light_gray);
string Snake[100];
Snake[0]=":";
Snake[1]= "\xB1";
int ch,x=1,y=1;
gotoXY(x, y, Snake[0]);
do
{
ch = _getch();
switch (ch)
{
case LEFT:
if(x-1>0)
{
do
{
pause(100);
text(light_gray on light_gray);
gotoXY(x, y, " ");
x--;
text(black on light_gray);
gotoXY(x, y, Snake[0]);
}while(x-1>0 && !_kbhit());
}
break;
case RIGHT:
if(x+1< width-1)
{
do
{
pause(100);
text(light_gray on light_gray);
gotoXY(x, y, " ");
x++;
text(black on light_gray);
gotoXY(x, y, Snake[0]);
}while(x+1 < width-1 && !_kbhit());
}
break;
case UP:
if(y-1 > 0)
{
do
{
pause(100);
text(light_gray on light_gray);
gotoXY(x, y, " ");
y--;
text(black on light_gray);
gotoXY(x, y, Snake[0]);
}while(y-1>0 && !_kbhit());
}
break;
case DOWN:
if(y + 1 < height-3)
{
do
{
pause(100);
text(light_gray on light_gray);
gotoXY(x, y, " ");
y++;
text(black on light_gray);
gotoXY(x, y, Snake[0]);
}while(y+1 < height-3 && !_kbhit());
}
break;
}
}while(true);
}
void setcursor(bool visible, DWORD size) // set bool visible = 0 - invisible, bool visible = 1 - visible
{
if (size == 0)
{
size = 20; // default cursor size
}
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console, &lpCursor);
}
void gotoXY(int x, int y)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
}
void gotoXY(int x, int y, int v)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
cout << v;
}
void gotoXY(int x, int y, string text)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
cout << text;
}
void Box(int style, int across, int down, int amount, int rows, int f_color, int b_color, int shadow, int shadow_fc, int shadow_bc)
{
char Shadow[4] = { ' ', '\xB0', '\xB1', '\xB2' };
char Style[5][11] = {
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', '\xDA', '\xC4', '\xBF', '\xB3', '\xC0', '\xD9', '\xC3', '\xB4', '\xC2', '\xC1' },
{ ' ', '\xC9', '\xCD', '\xBB', '\xBA', '\xC8', '\xBC', '\xCC', '\xB9', '\xCB', '\xCA' },
{ ' ', '\xD5', '\xCD', '\xB8', '\xB3', '\xD4', '\xBE', '\xC6', '\xB5', '\xD1', '\xCF' },
{ ' ', '\xD6', '\xC4', '\xB7', '\xBA', '\xD3', '\xBD', '\xC7', '\xB6', '\xD2', '\xD0' }
};
int x;
string BoxLine(amount - 2, Style[style][2]);
string BoxBody(amount - 2, ' ');
string ShadowLine(amount, Shadow[shadow]);
gotoXY(across, down);
text(f_color on b_color);
cout << Style[style][1] << BoxLine << Style[style][3];
for (x = 1; x < rows; x++)
{
gotoXY(across, down + x);
cout << Style[style][4] << BoxBody << Style[style][4];
if (shadow)
{
text(shadow_fc on shadow_bc);
cout << Shadow[shadow];
text(f_color on b_color);
}
}
gotoXY(across, down + rows - 1);
cout << Style[style][5] << BoxLine << Style[style][6];
if (shadow)
{
text(shadow_fc on shadow_bc);
cout << Shadow[shadow];
gotoXY(across + 1, down + rows);
cout << ShadowLine;
text(f_color on b_color);
}
}
void BoxLineAcross(int style, int across, int down, int amount)
{
char Style[5][11] = {
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', '\xDA', '\xC4', '\xBF', '\xB3', '\xC0', '\xD9', '\xC3', '\xB4', '\xC2', '\xC1' },
{ ' ', '\xC9', '\xCD', '\xBB', '\xBA', '\xC8', '\xBC', '\xCC', '\xB9', '\xCB', '\xCA' },
{ ' ', '\xD5', '\xCD', '\xB8', '\xB3', '\xD4', '\xBE', '\xC6', '\xB5', '\xD1', '\xCF' },
{ ' ', '\xD6', '\xC4', '\xB7', '\xBA', '\xD3', '\xBD', '\xC7', '\xB6', '\xD2', '\xD0' }
};
gotoXY(across, down);
cout << Style[style][7];
for (int x = 1; x < amount - 1; x++)
cout << Style[style][2];
cout << Style[style][8];
}
void WaitKey()
{
gotoXY(50, 50, "Press any key to close this program");
while (_kbhit()) _getch(); // Empty the input buffer
_getch(); // Wait for a key
while (_kbhit()) _getch(); // Empty the input buffer (some keys sends two messages)
}
void pause(unsigned int milliseconds)
{
time_t final = milliseconds + clock();
while (milliseconds < final)
{
milliseconds = clock();
}
}
void ClearScreen()
{
DWORD n;
DWORD size;
COORD coord = { 0 };
CONSOLE_SCREEN_BUFFER_INFO csbi;
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(h, &csbi);
size = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(h, TEXT(' '), size, coord, &n);
GetConsoleScreenBufferInfo(h, &csbi);
FillConsoleOutputAttribute(h, csbi.wAttributes, size, coord, &n);
SetConsoleCursorPosition(h, coord);
}
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