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#include <iostream>
#include <string>
#include<ctime>
#include<cstdlib>
using namespace std;
const int board = 50;
int numberOfPlayers,
dieOne,
dieTwo,
diceTotal;
int scoreMax,
scoreMin,
currentplayer = 0,
playerOne,
playerTwo,
playerThree,
playerFour;
string currentPlayerName,
highestScore,
lowestScore,
playerOneName,
playerTwoName,
playerThreeName,
playerFourName,
playerNames[] = { playerOneName, playerTwoName, playerThreeName, playerFourName };
int playerTotal[4];
//Random number generator
class diceRoll {
public:
void roll_di(int& a) {
a = (rand() % 6) + 1;
}
};
//Simplified roll command (standard).
int Roll(string, int) {
string repeat;
cout << "\n" << currentPlayerName << ": Press 'enter' to roll the dice!";
getline(cin, repeat);
cout << endl;
srand((unsigned)time(0));
diceRoll rolling;
rolling.roll_di(dieOne);
rolling.roll_di(dieTwo);
diceTotal = dieOne + dieTwo;
cout << currentPlayerName << ", you rolled " << dieOne << " and " << dieTwo << " for a total of " << diceTotal;
// Score modifier switch/case.
switch (diceTotal) {
case 4:
(currentplayer >= 1);
currentplayer -= 1;
cout << "\n You lose 1 point!";
break;
case 2:
currentplayer += diceTotal;
cout << "\nYou gain two points!";
break;
case 3:
case 5:
case 6:
case 8:
case 9:
case 10:
if
((currentplayer + diceTotal) < 51) {
currentplayer += diceTotal;
cout << "\nYou gain " << diceTotal << " points!" << endl;
}
else {
currentplayer = currentplayer;
}
break;
case 7:
currentplayer = -1;
break;
case 11:
currentplayer = -2;
break;
case 12:
currentplayer = 0;
break;
}
getline(cin, repeat);
return currentplayer;
}
//Simplified roll command (player value = 0, must roll doubles to leave "start")
int startRoll(string, int) {
string repeat;
cout << "\n\n" << currentPlayerName << ": Press 'enter' to roll the dice!";
getline(cin, repeat);
cout << endl;
srand((unsigned)time(0));
diceRoll rolling;
rolling.roll_di(dieOne);
rolling.roll_di(dieTwo);
if (dieOne == dieTwo) {
cout << "Congratulations, " << currentPlayerName << " you rolled double " << dieOne << "s!! You are now on the board!\n";
getline(cin, repeat);
cout << endl;
currentplayer = 1;
}
// Allow for leaving start on 7.
else if (dieOne + dieTwo == 7) {
currentplayer = -1;
}
else {
currentplayer = 0;
cout << "You rolled a " << dieOne << "and a " << dieTwo << ". You are still in Start, roll doubles to leave start!" << endl;
}
return currentplayer;
}
int main()
{
//I feel like this should go closer to the sorter, but I can't get it to work anywhere else.
scoreMax = playerTotal[0];
highestScore = playerNames[0];
scoreMin = playerTotal[0];
lowestScore = playerNames[0];
//Player quantity and arbitrary names.
cout << "How many players, between 2 and 4, will there be?";
cin >> numberOfPlayers;
cout << endl;
cout << "Please enter the name of Player 1: ";
cin >> playerOneName;
playerOne = 0;
cout << endl;
cout << "Please enter the name of Player 2: ";
cin >> playerTwoName;
playerTwo = 0;
cout << endl;
if (numberOfPlayers >= 3) {
cout << "Please enter the name of Player 3: ";
cin >> playerThreeName;
playerThree = 0;
cout << endl;
if (numberOfPlayers == 4) {
cout << "Please enter the name of Player 4: ";
cin >> playerFourName;
playerFour = 0;
cout << endl;
if (numberOfPlayers >4) {
cout << "Please enter number of players, 2-4 ";
cin >> numberOfPlayers;
cout << endl;
}
}
}
// Process. Run through the cycle of turns while the winning qualifications (fifty pts) is not yet met.
do {
//Initializing the function variables to modify the scores correctly.
currentplayer = playerOne;
currentPlayerName = playerOneName;
//Separation quantifier for start position (must roll doubles to leave start).
if (playerOne> 0) {
Roll(playerOneName, playerOne);
}
//Start position routine.
else {
startRoll(playerOneName, playerOne);
}
//Qualifier for Case 7, allows for swapping of highest-point player with start-position player (or any lower player).
if (currentplayer == -1) {
for (int i = 0; i < 4; i++)
{
if (playerTotal[i] > scoreMax)
{
scoreMax = playerTotal[i];
highestScore = playerNames[i];
playerOne = scoreMax;
playerTotal[i] = currentplayer;
currentplayer = playerOne;
}
}
cout << "You have swapped places with " << highestScore << " in the lead!" << endl;
}
//Qualifier for Case 11, forces swap to lowest-position/star position player.
else if (currentplayer == -2) {
for (int i = 0; i < 4; i++)
{
if (playerTotal[i] < scoreMin)
{
scoreMin = playerTotal[i];
lowestScore = playerNames[i];
playerOne = scoreMin;
playerTotal[i] = currentplayer;
currentplayer = playerOne;
}
}
cout << "You have swapped places with " << lowestScore << "in the rear!" << endl;
}
//Score print.
else {
playerOne = currentplayer;
}
cout << "\nYour score is now " << playerOne << endl;
//Re-initialize moving variable (zero almost certainly unnecessary). Follow through similar steps as playerOne.
currentplayer = playerTwo;
currentPlayerName = playerTwoName;
if (playerTwo > 0) {
Roll(currentPlayerName, currentplayer);
}
else {
startRoll(currentPlayerName, currentplayer);
}
//Qualifier for Case 7, allows for swapping of highest-point player with start-position player (or any lower player).
if (currentplayer == -1) {
for (int i = 0; i < 4; i++)
{
if (playerTotal[i] > scoreMax)
{
scoreMax = playerTotal[i];
highestScore = playerNames[i];
playerTwo = scoreMax;
playerTotal[i] = currentplayer;
currentplayer = playerTwo;
}
}
cout << "You have swapped places with " << highestScore << " in the lead!" << endl;
}
//Qualifier for Case 11, forces swap to lowest-position/star position player.
else if (currentplayer == -2) {
for (int i = 0; i < 4; i++)
{
if (playerTotal[i] < scoreMin)
{
scoreMin = playerTotal[i];
lowestScore = playerNames[i];
playerTwo = scoreMin;
playerTotal[i] = currentplayer;
currentplayer = playerTwo;
}
}
cout << "You have swapped places with " << lowestScore << "in the rear!" << endl;
}
else {
playerTwo = currentplayer;
}
cout << "\nYour score is now " << playerTwo << endl;
//Winning criteria. No winning announcement yet, still working on skeleton.
while (playerOne < board && playerTwo < board && playerThree < board && playerFour < board);
return 0;
}
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