How to get basic enemy unit movement on a board or grid console game in c++?

As the title says, i'm having trouble moving the enemy character symbols on my grid when playing my console game. I have the randomly print on the grid when the game begins but they don't move each time I move using the arrow keys, i'm curious to know if there's a way to manipulate everytime I move the enemy symbols print in a new position.

Normally you would store your characters in a 2-dimensional array.
Lets say the enemy starts at board[0][0]. If you press the right cursor key the enemy will move to board[0][1] and so on. After each move you have to draw everything again.
Topic archived. No new replies allowed.