error roomArray not declared

I'm not sure why but my compiler c11 says that my array 'roomArray' is not declared. I do declare it later on, but I don't know why it's telling me there's an error in my prototype.


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#include<iostream>
#include<fstream>
#include<cstdlib>
#include<ctime>
#include<cctype>
using std::cout;
using std::cin;
using std::endl;
using std::fstream;

//gameArray indicies
//gameArray[0] = players current room
const int CURRENT_ROOM_INDEX = 0;

//gameArray[1] = current room of zombie
const int ZOMBIE_ROOM_INDEX = 1;

//gameArray[2]
const int NUM_BULLETS_INDEX = 2;

//gameArray[3]
const int NUM_ROOMS_INDEX = 3;

//boolean whether player has grail or not
const int HAVE_GRAIL_INDEX = 4;

//roomArray indices
//roomArray[gameArray[CURRENT_ROOM_INDEX]][4] = 1 or 0 if the player is
//or is not in the current room
const int PLAYER_INDEX = 4;

//roomArray[gameArray[ZOMBIE_ROOM_INDEX]][5] = 1, tracks where the zombie is
const int ZOMBIE_INDEX = 5;

//roomArray[room][6] = the room that the grail is in should be marked 1, all others 0
const int GRAIL_INDEX = 6;

// the number of rooms and number of bullets to fend off the zombies
const int MAX_ROOMS = 11;
const int MAX_BULLETS = 6;

//********************************************************************************************************************************************
//PART 1A prototypes
//reset simply resets the primary game variables
void reset(int &currentRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail);

//print game instructions
void instructions();

//print layout of game memory
void printMemory(int gameArray[5], roomArray[][7]); //It's saying there's an error with my roomArray parameter! That doesn't make sense!

// the menu (which calls functions printMemory and instructions)
bool menu(int &currentRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail, int gameArray[],int roomArray[][7]);
//********************************************************************************************************************************************
/*
//PART 1B prototypes
//read in the input file for the map

void readMaze(int roomArray[][7], int gameArray[5]);

//return a random room
int getRandomRoom(int gameArray[5]);

//place the zombie
void placeZombie(int roomArray[][7], int gameArray[5]);

//place the grail
void placeGrail(int roomArray[][7], int gameArray[5]);

// the setup function
void setup(int &currentRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail, int roomArray[][7], int gameArray[5]);
//*********************************************************************************************************************************************
*/
//PART 2 prototypes

//PART 3 prototypes

int main()
{
	// these variables are passed throughout this program
	int roomArray[MAX_ROOMS][7],
	    gameArray[5],
	    currentRoom = 0,
        zombieRoom = 0,
        numBullets = 0,
        numRooms = 0;


    bool haveGrail = false;

	reset(currentRoom, zombieRoom, numBullets, numRooms, haveGrail);

   do
   {
        menu(currentRoom, zombieRoom, numBullets, numRooms, haveGrail, gameArray, roomArray);
   } while (menu);


	return 0;
}
// build your functions here. Don't forget your pre and post conditions
//pre: no preconditions
//post: resets primary game variables
void reset(int &currentRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail)
{
    currentRoom = 0;
    zombieRoom = 0;
    numBullets = 0;
    numRooms = 0;
    haveGrail = false;

}



//pre: no preconditions
//post: displays a menu which calls printMemory and instructions
bool menu(int &currentRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail, int gameArray[],int roomArray[][7])
{

    int menuSelection;

    cout << "       Enter, if you dare...\n";
    cout << "*** THE TOMB OF THE BLIND DEAD ***\n";

    cout << "   Main Menu \n";
    cout << "1. Instructions\n"
         << "2. Begin\n"
         << "3. Exit\n";

    cout << "Enter Menu Selection: ";
    cin >> menuSelection;

    while (menuSelection < 1 || menuSelection > 3)
    {
        cout << "You MUST choose an option between 1 and 3.\n"
             << "Enter Menu Selection: ";
        cin >> menuSelection;
    }

    switch(menuSelection)
    {
        case '1': printMemory(gameArray, roomArray); //usually there's an error here
            break;
        case '2': instructions();
            break;
        case '3': return 0;
            break;
    }

    return 0;
}

//pre: no preconditions
//post: displays the instructions to the player
void instructions()
{
    cout << "YOUR MISSION, SHOULD YOU CHOOSE TO ACCEPT IT, IS TO SEEK THE HOLY\n"
         << "GRAIL WITHIN THE RUINS OF AN ANCIENT CHURCH. TO SUCCEED YOU MUST\n"
         << "ENTER THE CHURCH, AVOID THE UNDEAD GUARDIANS, FIND THE GRAIL AND\n"
         << "ESCAPE. YOU HAVE SIX SILVER BULLETS TO PROTECT YOU. IF THE ZOMBIES\n"
         << "FIND YOU OR YOU RUN OUT OF BULLETS YOU WILL LOSE!\n";

}

void printMemory(int gameArray, int roomArray[])  //usually there's an error here 
{
    for (int index = 0; index < MAX_ROOMS; ++index)
    {
        std::cout << "GOOD" << std::endl;
    }
}


Last edited on
void printMemory(int gameArray[5], int roomArray[][7]){};
Thank you gunnerfunner, your solution ended up working.
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