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#include<iostream>
#include<fstream>
#include<cstdlib>
#include<ctime>
#include<cctype>
using std::cout;
using std::cin;
using std::endl;
using std::fstream;
//gameArray indicies
//gameArray[0] = players current room
const int CURRENT_ROOM_INDEX = 0;
//gameArray[1] = current room of zombie
const int ZOMBIE_ROOM_INDEX = 1;
//gameArray[2]
const int NUM_BULLETS_INDEX = 2;
//gameArray[3]
const int NUM_ROOMS_INDEX = 3;
//boolean whether player has grail or not
const int HAVE_GRAIL_INDEX = 4;
//roomArray indices
//roomArray[gameArray[CURRENT_ROOM_INDEX]][4] = 1 or 0 if the player is
//or is not in the current room
const int PLAYER_INDEX = 4;
//roomArray[gameArray[ZOMBIE_ROOM_INDEX]][5] = 1, tracks where the zombie is
const int ZOMBIE_INDEX = 5;
//roomArray[room][6] = the room that the grail is in should be marked 1, all others 0
const int GRAIL_INDEX = 6;
// the number of rooms and number of bullets to fend off the zombies
const int MAX_ROOMS = 11;
const int MAX_BULLETS = 6;
//********************************************************************************************************************************************
//PART 1A prototypes
//reset simply resets the primary game variables
void reset(int ¤tRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail);
//print game instructions
void instructions();
//print layout of game memory
void printMemory(int gameArray[],int roomArray[][7]);
// the menu (which calls functions printMemory and instructions)
bool menu(int ¤tRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail, int gameArray[],int roomArray[][7]);
//********************************************************************************************************************************************
//PART 1B prototypes
//read in the input file for the map
void readMaze(int roomArray[][7], int gameArray[5]);
//return a random room
int getRandomRoom(int gameArray[5]);
//place the zombie
void placeZombie(int roomArray[][7], int gameArray[5]);
//place the grail
void placeGrail(int roomArray[][7], int gameArray[5]);
// the setup function
void setup(int ¤tRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail, int roomArray[][7], int gameArray[5]);
//*********************************************************************************************************************************************
//PART 2 prototypes
//PART 3 prototypes
int main()
{
// these variables are passed throughout this program
int roomArray[MAX_ROOMS][7],
gameArray[5],
currentRoom = 0,
zombieRoom = 0,
numBullets = 0,
numRooms = 0;
int menuSelection = 0;
bool Menu = false;
bool haveGrail = false;
reset(currentRoom, zombieRoom, numBullets, numRooms, haveGrail);
do
{
Menu = menu(currentRoom, zombieRoom, numBullets, numRooms, haveGrail, gameArray, roomArray); //ERROR RIGHT HERE
} while (Menu);
return 0;
}
// build your functions here. Don't forget your pre and post conditions
//pre: no preconditions
//post: resets primary game variables
void reset(int ¤tRoom, int &zombieRoom, int &numBullets, int &numRooms, bool &haveGrail)
{
currentRoom = 0;
zombieRoom = 0;
numBullets = 0;
numRooms = 0;
haveGrail = false;
}
//pre: no preconditions
//post: displays a menu which calls printMemory and instructions
bool menu(int &selection)
{
int gameArray[0];
int roomArray[gameArray[CURRENT_ROOM_INDEX]][7];
cout << " Enter, if you dare...\n";
cout << "*** THE TOMB OF THE BLIND DEAD ***\n";
cout << " Main Menu \n";
cout << "1. Instructions\n"
<< "2. Begin\n"
<< "3. Exit\n";
cout << "Enter Menu Selection: ";
cin >> selection;
while (selection < 1 || selection > 3)
{
cout << "You MUST choose an option between 1 and 3.\n"
<< "Enter Menu Selection: ";
cin >> selection;
}
if (selection == 1)
printMemory(gameArray, roomArray);
else if (selection == 2)
instructions();
else if (selection == 3)
return 0;
}
//pre: no preconditions
//post: displays the instructions to the player
void instructions()
{
cout << "YOUR MISSION, SHOULD YOU CHOOSE TO ACCEPT IT, IS TO SEEK THE HOLY\n"
<< "GRAIL WITHIN THE RUINS OF AN ANCIENT CHURCH. TO SUCCEED YOU MUST\n"
<< "ENTER THE CHURCH, AVOID THE UNDEAD GUARDIANS, FIND THE GRAIL AND\n"
<< "ESCAPE. YOU HAVE SIX SILVER BULLETS TO PROTECT YOU. IF THE ZOMBIES\n"
<< "FIND YOU OR YOU RUN OUT OF BULLETS YOU WILL LOSE!\n";
}
void printMemory(int roomArray[][7])
{
cout << "PrintMemory"; //stub for now
}
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