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#include <iostream>
#include <cmath>
using namespace std;
int main() {
char move;
bool gameon = false;
bool validinput;
char grid[10][10] = { { '*','*','*','*','*','*','*','*','*','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*',' ',' ',' ',' ',' ',' ',' ',' ','*', },
{ '*','*','*','*','*','*','*','*','*','*' } };
char player = 'P', trap = '#', goal = 'E';
int x = 1, y = 1;
grid[y][x] = player;
grid[1][2] = trap;
grid[1][6] = trap;
grid[2][6] = trap;
grid[2][4] = trap;
grid[4][1] = trap;
grid[4][2] = trap;
grid[4][5] = trap;
grid[4][6] = trap;
grid[5][6] = trap;
grid[5][1] = trap;
grid[5][2] = trap;
grid[5][3] = trap;
grid[6][1] = trap;
grid[6][2] = trap;
grid[6][5] = trap;
grid[7][2] = trap;
grid[8][8] = goal;
grid[7][8] = trap;
do {
for (int row = 0; row < 10; row++) {
for (int column = 0; column < 10; column++) {
cout << grid[row][column];
}
cout << endl;
}
do {
validinput = true;
cout << "move" << endl;
cin >> move;
if (move == 'r') {
grid[y][x] = ' ';//Removes From grid location
x++;// Shifts it to the right by 1
if (grid[y][x] == '#') {//Checks if there is a trap in the new location you chose
cout << "The trap got you. GAME OVER!!" << endl;
gameon = true;
}
if (grid[y][x] == 'E') {//Checks if there is a goal in the new location you chose
cout << "You found the exit. YOU WIN" << endl;
gameon = true;
}
grid[y][x] = player;
}
if (move == 'd') {
grid[y][x] = ' ';
y++;// Shifts it down by 1
if (grid[y][x] == '#') {
cout << "The trap got you. GAME OVER." << endl;
gameon = true;
}
if (grid[y][x] == 'E') {
cout << " You found the exit. YOU WIN" << endl;
gameon = true;
}
grid[y][x] = player;
}
if (move == 'l') {
grid[y][x] = ' ';
x--;// Shifts it left by 1
if (grid[y][x] == '#') {
cout << " The trap got you. GAME OVER" << endl;
gameon = true;
}
if (grid[y][x] == 'E') {
cout << "You found the exit. YOU WIN" << endl;
gameon = true;
}
grid[y][x] = player;
}
if (move == 'u') {
grid[y][x] = ' ';
y--;
if (grid[y][x] == '#') {
cout << " The trap got you. GAME OVER" << endl;
gameon = true;
}
if (grid[y][x] == 'E') {
cout << "You found the exit. YOU WIN" << endl;
gameon = true;
}
grid[y][x] = player;
}
} while (!validinput);
} while (!gameon);
system("pause");
return 0;
}
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