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#include "stdafx.h"
#include <iostream>
#include <stdlib.h>
#include <ctime>
int g_gridSizeX;
int g_gridSizeY;
int** g_grid; // = new int *[];
int g_userInput;
int g_guessX = -1;
int g_guessY = -1;
int g_answerX = -2;
int g_answerY = -2;
bool dataCheck(int userI, int checkNum) // function for checking the input is a number value
{
bool returnVal = false; // this is the boolean variable that will return true if a number was entered
int testV = 0;
testV = userI;
{
switch (checkNum)
{
case 1:
if (testV >= 2 && testV <= 10) // this is used for stopping the user from having a grid size smaller than 2 x 2
{
returnVal = true; //If this is the case then it will return the grid to the user. If false, an error message
}
break;
case 2:
if (testV >= 0 && testV < g_gridSizeX)
{
returnVal = true;
}
break;
case 3:
if (testV >= 0 && testV < g_gridSizeY)
{
returnVal = true;
}
break;
}
}
return returnVal; // states that either true or false will be returned to the main
}
void drawGrid()
{
for (int y = 0; y < g_gridSizeY; y++) // step through the rows in the grid
{
for (int x = 0; x < g_gridSizeX; x++) // step through each column in the grid
{
g_grid[y][x] = 1;
std::cout << "* ";
}
std::endl(std::cout);
}
}
void findTreasure()
{
bool test = false;
while (g_guessX != g_answerX || g_guessY != g_answerY) // so long as the user guess is incorrect, this will repeat
{
do
{
test = false;
g_userInput = -2;
std::cout << "Please input your X co-ord guess between 1 and " << g_gridSizeX << std::endl;
std::cin >> g_userInput;
if (std::cin.fail())
{
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
test = true;
}
} while (!dataCheck(g_userInput - 1, 2) && test);
g_guessX = int(g_userInput) - 1;
do
{
test = false;
g_userInput = -2;
std::cout << "Please input your Y co-ord guess between 1 and " << g_gridSizeY << std::endl;
std::cin >> g_userInput;
if (std::cin.fail())
{
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
test = true;
}
} while (!dataCheck(g_userInput - 1, 3) && test);
g_guessY = int(g_userInput) - 1;
if (g_guessX != g_answerX || g_guessY != g_answerY) // so long as the guess is incorrect, the error message will be displayed and the loop will repeat
{
std::cout << "Sorry, that is incorrect. Please try again..." << std::endl;
}
}
}
int main()
{
std::cout << "Welcome to Treasure Hunt 2!" << std::endl;
bool test = false; // test is started as false. Going through the do while will proceed the program
do
{
test = false;
g_userInput = -2;
std::cout << "Please enter the X co-ordinate of your grid you wish to play on: " << std::endl;
std::cin >> g_userInput;
if (std::cin.fail())
{
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
test = true;
}
} while (!dataCheck(g_userInput, 1) && test);
g_gridSizeX = int(g_userInput); // the X co-ordinate of the grid will be what the user has entered
do
{
test = false;
g_userInput = -2;
std::cout << "Please enter the Y co-ordinate of your grid you wish to play on: " << std::endl;
std::cin >> g_userInput;
if (std::cin.fail())
{
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
test = true;
}
} while (!dataCheck(g_userInput, 1) && test);
g_gridSizeY = int(g_userInput); // the Y co-ordinate of the grid will be what the user has entered
std::cout << "Here is your grid" << std::endl;
g_grid = new int*[g_gridSizeY];
for (int i = 0; i < g_gridSizeY; i++)
{
g_grid[i] = new int[g_gridSizeX];
}
drawGrid();
srand(time(NULL)); // after the grid has been created, this is used for setting one of the locations as the answer
g_answerX = rand() % (g_gridSizeX - 1);
g_answerY = rand() % (g_gridSizeY - 1);
findTreasure();
std::cout << "Well done, you have found the treasure! It is at location: " << g_guessX+1 << ", " << g_guessY+1;
std::endl (std::cout);
system("pause");
for (int i = 0; i < g_gridSizeY; i++)
{
delete[] g_grid[i];
}
delete[] g_grid;
return 0;
}
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