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#include <stack>
#include <iostream>
#include <vector>
using namespace std;
int main()
{
const char *playerMarker = "S"; //What player is marked as on board
const char *wallMarker = "X"; //What the walls are marked as on board
const char *endMarker = "E"; //What the end is marked as on the board
//Vector for player moves
vector<pair<int, int>> playerMovesVect;
// pair and stack for player location
std::pair <int, int> pos;
std::stack<std::pair <int, int> > playerLocation;
//pair for endLocation
std::pair <int, int> endPos;
const int SIZE = (15 * 15);
//Variables to hold pair numbers
int pair1;
int pair2;
//Row * Coloumn
char arrMaze [SIZE][SIZE] =
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
/*0*/ {'X', 'X', 'X', 'X', 'X', 'X','X', 'X', 'X','X', 'X', 'X','X', 'X', 'X'},
/*1*/ {'X', 'S', 'X', 'X', 'X', 'X','X', 'X', 'X',' ', 'X', 'X','X', 'X', 'X'},
/*2*/ {'X', ' ', ' ', ' ', ' ', 'X','X', 'X', 'X',' ', 'X', ' ','X', 'X', 'X'},
/*3*/ {'X', 'X', ' ', 'X', 'X', 'X','X', 'X', 'X',' ', 'X', ' ','X', 'X', 'X'},
/*4*/ {'X', ' ', ' ', 'X', 'X', 'X','X', 'X', ' ',' ', ' ', ' ','X', 'X', 'X'},
/*5*/ {'X', ' ', 'X', 'X', 'X', 'X','X', ' ', ' ','X', 'X', 'X','X', 'X', 'X'},
/*6*/ {'X', ' ', 'X', ' ', 'X', 'X','X', ' ', ' ',' ', 'X', 'X','X', 'X', 'X'},
/*7*/ {'X', ' ', 'X', ' ', 'X', 'X','X', ' ', 'X',' ', 'X', 'X','X', 'X', 'X'},
/*8*/ {'X', ' ', ' ', ' ', 'X', 'X','X', ' ', 'X',' ', 'X', ' ',' ', ' ', 'X'},
/*9*/ {'X', 'X', ' ', ' ', 'X', 'X','X', ' ', 'X',' ', 'X', ' ','X', ' ', 'X'},
/*10*/ {'X', 'X', ' ', ' ', ' ', ' ',' ', ' ', 'X',' ', 'X', ' ','X', ' ', 'X'},
/*11*/ {'X', 'X', ' ', 'X', 'X', 'X','X', 'X', 'X',' ', 'X', ' ','X', ' ', 'X'},
/*12*/ {'X', 'X', ' ', 'X', 'X', 'X','X', 'X', 'X',' ', ' ', ' ','X', ' ', 'X'},
/*13*/ {'X', 'X', ' ', 'X', 'X', 'X','X', 'X', 'X','X', 'X', ' ','X', 'E', 'X'},
/*14*/ {'X', 'X', 'X', 'X', 'X', 'X','X', 'X', 'X','X', 'X', 'X','X', 'X', 'X'}};
for(int i = 0; i < SIZE; i++)
{
for(int j = 0; j < SIZE; j++)
{
//Find the playerMarker
if (arrMaze[i][j] == *playerMarker)
{
pos.first = i;
pos.second = j;
playerLocation.push(pos);
playerMovesVect.push_back(pos);
}
//find exitMarker
else if (arrMaze[i][j] == *endMarker)
{
endPos.first = i;
endPos.second = j;
}
else
{
}
}
}
cout << "begin" <<endl;
while(pos != endPos)
{
if(arrMaze[pos.first - 1][pos.second] != *wallMarker)
do
{
arrMaze[pos.first --][pos.second];
//if (arrMaze[pair1][pair2] == *wallMarker)
//{
pair1 = pos.first;
pair2 = pos.second;
//playerLocation.push(pos);
//playerMovesVect.push_back(pos);
arrMaze[pos.first][pos.second] = *playerMarker;
//}
for(int i = 0; i < SIZE; i++)
{
for(int j = 0; j < SIZE; j++)
{
if(j == 15)
{
cout<<endl;
cout<< arrMaze[i][j];
}
else
{
cout<< arrMaze[i][j];
}
}
}
}
while(arrMaze[pos.first][pos.second] != *wallMarker);
}
cout << endPos.first << endPos.second<<endl;
//Print Maze
for(int i = 0; i < SIZE; i++)
{
for(int j = 0; j < SIZE; j++)
{
if(j == 15)
{
cout<<endl;
cout<< arrMaze[i][j];
}
else
{
cout<< arrMaze[i][j];
}
}
}
}
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