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#include <iostream>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
bool startHouse, startOutside;
using namespace std;
int health, money, energy, knowledge, strength, charm;
void Setup()
{
startOutside = false;
startHouse = false;
money = 200;
health = 100;
energy = 100;
knowledge = 0;
strength = 0;
charm = 0;
}
void Story()
{
retry:
cout << "-----------Welcome to life simulator-----------" << endl;
cout << "Shall we start?" << endl;
cout << "1. Yes" << endl;
cout << "2. YES!!" << endl;
int input;
cin >> input;
switch (input){
case 1:
startHouse = true;
break;
case 2:
startHouse = true;
break;
default:
cout << "You're doing it wrong!" << endl;
_getch();
system("cls");
goto retry;
}
}
void House(){
houseRetry:
system("cls");
cout << "You're at your house" << endl;
_getch();
cout << "What do you want to do?" << endl;
cout << "1. Sleep" << endl;
cout << "2. Go outside" << endl;
cout << "3. Surf the web" << endl;
cout << "4. Show stats" << endl;
int houseChoice;
cin >> houseChoice;
//SLEEPING
if(houseChoice == 1){
if(energy >= 100){
cout << "You're already fully rested" << endl;
_getch();
goto houseRetry;
}
else if(energy < 100){
energy = (energy + 50);
if(energy >= 100){
energy = 100;
cout << "You have now got " << energy << " Energy!" << endl;
_getch();
goto houseRetry;
}
else if(energy <= 100){
cout << "You have now got " << energy << " Energy!" << endl;
_getch();
goto houseRetry;
}
cout << "You have now got " << energy << " Energy!" << endl;
_getch();
goto houseRetry;
}
}
//OUTSIDE
else if(houseChoice == 2){
cout << "You go outside" << endl;
startOutside = true;
startHouse = false;
}
//SURFING THE WEB
else if(houseChoice == 3){
cout << "You surf the web for a bit" << endl;
//CAN RANDOMLY GAIN SOME KNOWLEDGE
srand((unsigned)time(0));
int rnum = (rand()%5) + 1;
if(rnum == 1){
cout << "You also learn some new stuff" << endl;
cout << "KNOWLEDGE INCREASED BY 2" << endl;
knowledge = knowledge + 2;
_getch();
goto houseRetry;
}
else{_getch();
goto houseRetry;}
}
else if(houseChoice == 4){
cout << "Money: " << money << ", Health: " << health << ", Energy: " << energy << endl;
cout << "Knowledge: " << knowledge << ", Strength: " << strength << ", Charm: " << charm << endl;
_getch();
goto houseRetry;
}
else{
cout << "You're doing it wrong!" << endl;
_getch();
goto houseRetry;
}
}
void Outside()
{
cout << "You're outside. What do you want to do?" << endl;
cout << "1. Go back home" << endl;
cout << "2. Go to the park" << endl;
cout << "3. Go to the city" << endl;
int outsideChoice;
cin >> outsideChoice;
if(outsideChoice == 1){
cout << "You go back home" << endl;
_getch();
startHouse = true;
startOutside = false;
}
//REST OF THE CHOICES ARE UNFINISHED
}
void Entry()
{
mainRetry:
cout << "PRESS ANY KEY IF THE GAME DOESN'T WANT TO PROGRESS" << endl;
cout << "Enter how much knowledge, strength and charm you'd like to have" << endl;
cout << "Pick a number from 1 to 10" << endl;
cout << "Knowledge: ";
cin >> knowledge;
cout << "Strength: ";
cin >> strength;
cout << "Charm: ";
cin >> charm;
if(knowledge > 10){
cout << "The values have to be less than 10" << endl;
_getch();
system("cls");
goto mainRetry;
}
else if(strength > 10){
cout << "The values have to be less than 10" << endl;
_getch();
system("cls");
goto mainRetry;
}
else if(charm > 10){
cout << "The values have to be less than 10" << endl;
_getch();
system("cls");
goto mainRetry;
}
else{
cout << "Okay, got it, press any key to continue" << endl;
_getch();
system("cls");
}
}
int main()
{
Setup();
Entry();
Story();
if(startHouse = true){
House();
}
if(startOutside = true){
Outside();
}
return 0;
}
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