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#include <iostream>
#include <ctime>
#include <cstdlib>
const float AARONACCURACY = 1.0/3;
const float BOBACCURACY = 0.5;
const float CHARLIEACCURACY = 1.0;
const int NUMDUELS = 1000;
int startDuel();
void shoot(bool, double);
void winCount(int, int&, int&, int&);
void showWins(int, int, int, int);
int main()
{
srand(time(0));
int charlieWins = 0;
int bobWins = 0;
int aaronWins = 0;
for(int i = 0; i < 1000; i++ )
{
int victory = startDuel();
winCount(victory, charlieWins, bobWins, aaronWins);
}
showWins(charlieWins, bobWins, aaronWins, NUMDUELS);
return 0;
}
void shoot(bool &targetAlive, float accuracy)
{
double randomAccuracy = 0;
if(targetAlive)
{
randomAccuracy = rand() % 100;
if(randomAccuracy < (accuracy * 100))
{
targetAlive = false;
}
}
return;
}
int startDuel()
{
bool aaronAlive = true;
bool bobAlive = true;
bool charlieAlive = true;
do
{
//Aaron's turn
if(aaronAlive)
{
if(charlieAlive == true)
{
shoot(charlieAlive, AARONACCURACY);
}
else if(bobAlive == true)
{
shoot(bobAlive, AARONACCURACY);
}
}
//Bob's turn
if(bobAlive)
{
if(charlieAlive == true)
{
shoot(charlieAlive, BOBACCURACY);
}
else if(aaronAlive == true)
{
shoot(aaronAlive, BOBACCURACY);
}
}
//Charlie's turn
if(charlieAlive)
{
if(bobAlive == true)
{
shoot(bobAlive, CHARLIEACCURACY);
}
else if(aaronAlive == true)
{
shoot(aaronAlive, CHARLIEACCURACY);
}
}
}while((bobAlive && charlieAlive) || (bobAlive && aaronAlive) || (charlieAlive && aaronAlive));
if(aaronAlive == true)
{
return 1;
}
else if(bobAlive)
{
return 2;
}
else if(charlieAlive)
{
return 3;
}
}
void winCount(int whoWon,int &charliesWin,int &bobsWin,int &aaronsWin)
{
switch(whoWon)
{
case 1: aaronsWin++;
break;
case 2: bobsWin++;
break;
case 3: charliesWin++;
break;
}
return;
}
void showWins(int charliesWinCount, int bobsWinCount, int aaronsWinCount, int totalWins)
{
std::cout << "Using the strategy of shooting the best player alive\n Aaron win %: " << aaronsWinCount / totalWins << std::endl;
std::cout << "Bob win %: " << bobsWinCount / totalWins << std::endl;
std::cout << "Charlie win %: " << charliesWinCount / totalWins;
return;
}
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