Well, I'm an optimistic sort of person, and firmly believe someone will take pity on us and help to update our Dx. We know our game code quite well, hand we have made hundreds of game improvements, but the actual game engine code, and Dx are well beyond us.
The game we are working on is EAW Flight Sim, 1998, by Microprose, which started life as Fleet Defender, 1994, and then 1942 Pacific Air Wars, 1996.
We started modding the game in 1999, and have kept it running even under Win10, but with all the OS and hardware changes the EAW Game Engine is a bit like a 600cc engine in a Dragster! Just too slow, because it's not able to use modern hardware, or Dx properly. In short, we need a tuneup.
With our old 'C' code and Dx5, we need an old school coder to help us get the engine going smoothly.
Fingers crossed there is a good hearted soul out there.
As a good hearted, Old, dx programmer I'd like to help but having just updated to a new system I'm still sorting out a dev environment for DX9 coding again.
If you have a Glide wrapper it shouldn't be too problematic to get something ported to DX9 say, just textures to load and polys to draw I assume? or does glide have some clever mesh features etc..? Shaders are beyond my math knowledge though but I know how to use them in DX9.
PM me if you want though, I could, with time take a look and see if I can help out.