Aug 22, 2016 at 1:39am UTC
Please help me with my program for class. We are making a minesweeper program and I am stumped. Please tell me what I am doing wrong. My code is as follows....
#include <iostream>
#include <iomanip>
#include <time.h>
using namespace std;
// Global Constants
const int MAX_ROWS = 10;
const int MAX_COLUMNS = 10;
const int EMPTY_SQUARE_DIGIT = 0;
const char EMPTY_SQUARE_SYMBOL = '_';
const int BOMB_DIGIT = -1;
const char BOMB_SYMBOL = '#';
int row;
int column;
// Function Prototypes
void fillTheGameBoard(int board[MAX_ROWS][MAX_COLUMNS]);
void displayTheGameBoard(int board[MAX_ROWS][MAX_COLUMNS]);
void insertTheMineClues(int board[MAX_ROWS][MAX_COLUMNS]);
void incrementTheNeighborSquares(int board[MAX_ROWS][MAX_COLUMNS], int row, int column);
// ############################################
int main(void)
{
int gameBoard[MAX_ROWS][MAX_COLUMNS];
srand(time(NULL));
fillTheGameBoard(gameBoard);
insertTheMineClues(gameBoard);
displayTheGameBoard(gameBoard);
system("pause");
return 0;
} // End main
// ############################################
void fillTheGameBoard(int board[MAX_ROWS][MAX_COLUMNS])
{
for (int row = 0; row < MAX_ROWS; row++)
{
for (int column = 0; column < MAX_COLUMNS; column++)
{
if ((rand() % (MAX_ROWS - 3) == 0))
cout << BOMB_DIGIT;
else
cout << EMPTY_SQUARE_DIGIT;}
}
} // End fillTheGameBoard
// ############################################
void displayTheGameBoard(int board[MAX_ROWS][MAX_COLUMNS])
{
for (int row =0; row < MAX_ROWS; row++)
{
for (int column =0; column < MAX_COLUMNS; column++)
{
if (board[row][column] == BOMB_DIGIT)
cout << BOMB_SYMBOL;
else if (board[row][column] == EMPTY_SQUARE_DIGIT)
cout << EMPTY_SQUARE_SYMBOL;
else
cout << row;
}
}
} // End displayTheGameBoard
// ############################################
void insertTheMineClues(int board[MAX_ROWS][MAX_COLUMNS])
{
for (int row = 0; row < MAX_ROWS; row++)
{
for (int column = 0; column < MAX_COLUMNS; column++)
{
if (board[row][column] == BOMB_DIGIT)
incrementTheNeighborSquares(board[row][column])
}
}
} // End insertTheMineClues
// ############################################
// The function definition below is finished. Make no changes to it.
void incrementTheNeighborSquares(int board[MAX_ROWS][MAX_COLUMNS], int bombRow, int bombColumn)
{
for (int row = bombRow - 1; row <= bombRow + 1; row++)
{
if ( (row >= 0) && (row < MAX_ROWS) )
{
for (int column = bombColumn - 1; column <= bombColumn + 1; column++)
{
if ( (column >= 0) && (column < MAX_COLUMNS) && (board[row][column] != BOMB_DIGIT) )
board[row][column]++;
} // End for column
} // End if
} // End for row
} // incrementTheNeighborSquares
Aug 22, 2016 at 1:57am UTC
Oh sorry. It is telling me in the function int main and the function void fillTheGameBoard [Error] 'srand' was not declared in this scope. I don't understand how I am supposed to declare srand. It is also giving me [Error] invalid conversion from 'int' to 'int (*)[10]' [-fpermissive] and [Error] too few arguments to function 'void incrementTheNeighborSquares(int (*)[10], int, int)' in the function void insertTheMineClues.
Aug 22, 2016 at 2:12am UTC
Yes, when I entered #include<cstdlib> it took care of the srand.
Aug 22, 2016 at 2:55am UTC
Ok I think I figured out the invalid conversion error and the too few arguments error. The only other error I have is for function void insertTheMineClues it says [Error] expected primary-expression before 'int'. I dont know what type of expression they are talking about.
Aug 22, 2016 at 5:09am UTC
Maybe this helps - I made the game array a char array instead of a int array. There were a couple of endl's missing too which make the original output a bit of a nightmare.
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#include <iostream>
#include <iomanip>
#include <time.h>
using namespace std;
// Global Constants
const int MAX_ROWS = 10;
const int MAX_COLUMNS = 10;
const char EMPTY_SQUARE_SYMBOL = '.' ;
const char BOMB_SYMBOL = '#' ;
int row;
int column;
// Function Prototypes
void fillTheGameBoard(char board[MAX_ROWS][MAX_COLUMNS]);
void displayTheGameBoard(char board[MAX_ROWS][MAX_COLUMNS]);
void insertTheMineClues(char board[MAX_ROWS][MAX_COLUMNS]);
void incrementTheNeighborSquares(char board[MAX_ROWS][MAX_COLUMNS], int row, int column);
// ############################################
int main(void )
{
char gameBoard[MAX_ROWS][MAX_COLUMNS];
srand(time(NULL));
fillTheGameBoard(gameBoard);
insertTheMineClues(gameBoard);
displayTheGameBoard(gameBoard);
return 0;
} // End main
// ############################################
void fillTheGameBoard(char board[MAX_ROWS][MAX_COLUMNS])
{
for (int row = 0; row < MAX_ROWS; row++)
{
for (int column = 0; column < MAX_COLUMNS; column++)
{
if ((rand() % (MAX_ROWS - 3) == 0))
cout << BOMB_SYMBOL;
else
cout << EMPTY_SQUARE_SYMBOL;
}
cout << endl; // <--
}
} // End fillTheGameBoard
// ############################################
void displayTheGameBoard(char board[MAX_ROWS][MAX_COLUMNS])
{
for (int row =0; row < MAX_ROWS; row++)
{
for (int column =0; column < MAX_COLUMNS; column++)
{
if (board[row][column] == BOMB_SYMBOL)
cout << BOMB_SYMBOL;
else if (board[row][column] == EMPTY_SQUARE_SYMBOL)
cout << EMPTY_SQUARE_SYMBOL;
else
cout << row;
}
cout << endl; // <-- ???
}
} // End displayTheGameBoard
// ############################################
void insertTheMineClues(char board[MAX_ROWS][MAX_COLUMNS])
{
for (int row = 0; row < MAX_ROWS; row++)
{
for (int column = 0; column < MAX_COLUMNS; column++)
{
if (board[row][column] == BOMB_SYMBOL)
incrementTheNeighborSquares(board, row, column); // <-- ???
}
}
} // End insertTheMineClues
// ############################################
// The function definition below is finished. Make no changes to it.
void incrementTheNeighborSquares(char board[MAX_ROWS][MAX_COLUMNS], int bombRow, int bombColumn)
{
for (int row = bombRow - 1; row <= bombRow + 1; row++)
{
if ( (row >= 0) && (row < MAX_ROWS) )
{
for (int column = bombColumn - 1; column <= bombColumn + 1; column++)
{
if ( (column >= 0) && (column < MAX_COLUMNS) && (board[row][column] != BOMB_SYMBOL) )
board[row][column]++;
} // End for column
} // End if
} // End for row
} // incrementTheNeighborSquares
..........
#.#..##...
....#.....
#.......##
.........#
..........
.....#....
#........#
..#.....##
..#.......
0000000000
1111111111
2222222222
3333333333
4444444444
5555555555
6666666666
7777777777
8888888888
9999999999
Program ended with exit code: 0
Last edited on Aug 22, 2016 at 5:39am UTC