C++ for games?

Pages: 12
Trading Card Game, hmm.. i agree with Disch, AI programming will be your main task..

for me, it's hard to program AI :(
The only real math inside a TCG would be:

1. If the cards all have some form of stats - you'll be doing some form of RPG style calculations. Where you'd be just checking damage/armor/resistances and so forth.

2. Random card shuffling which isn't really math related unless you make your own form of shuffle functions.

3. AI programming has a lot of state based stuff and still a decent whack of mathematics involved.
for me understanding math is enough to AI programming..
it's like someone who knows how to play guitar but don't know how to compose music..

anyway, i believe there are AI libraries to help you with your game, even better you can search for game engines specific for card games..
blackcoder41 wrote:
anyway, i believe there are AI libraries to help you with your game, even better you can search for game engines specific for card games..
Not a bad idea let me know if you find one :)
Topic archived. No new replies allowed.
Pages: 12