C++ for games?

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Feb 14, 2010 at 9:02am
Trading Card Game, hmm.. i agree with Disch, AI programming will be your main task..

for me, it's hard to program AI :(
Feb 14, 2010 at 11:48am
The only real math inside a TCG would be:

1. If the cards all have some form of stats - you'll be doing some form of RPG style calculations. Where you'd be just checking damage/armor/resistances and so forth.

2. Random card shuffling which isn't really math related unless you make your own form of shuffle functions.

3. AI programming has a lot of state based stuff and still a decent whack of mathematics involved.
Feb 14, 2010 at 1:44pm
for me understanding math is enough to AI programming..
it's like someone who knows how to play guitar but don't know how to compose music..

anyway, i believe there are AI libraries to help you with your game, even better you can search for game engines specific for card games..
Feb 14, 2010 at 1:56pm
blackcoder41 wrote:
anyway, i believe there are AI libraries to help you with your game, even better you can search for game engines specific for card games..
Not a bad idea let me know if you find one :)
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