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#include <iostream>
#include <windows.h>
#include <winable.h> /* Dev-C++ specific */
#include <string>
using namespace std;
/* HWND = "Window Handle" */
HWND GameWindow = FindWindow(0, "Window");
/* This is a function to simplify usage of sending keys */
void GenerateKey(int vk, BOOL bExtended) {
KEYBDINPUT kb = {
0
}
;
INPUT Input = {
0
}
;
/* Generate a "key down" */
if (bExtended) {
kb.dwFlags = KEYEVENTF_EXTENDEDKEY;
}
kb.wVk = vk;
Input.type = INPUT_KEYBOARD;
Input.ki = kb;
SendInput(1, &Input, sizeof(Input));
/* Generate a "key up" */
ZeroMemory(&kb, sizeof(KEYBDINPUT));
ZeroMemory(&Input, sizeof(INPUT));
kb.dwFlags = KEYEVENTF_KEYUP;
if (bExtended) {
kb.dwFlags |= KEYEVENTF_EXTENDEDKEY;
}
kb.wVk = vk;
Input.type = INPUT_KEYBOARD;
Input.ki = kb;
SendInput(1, &Input, sizeof(Input));
return;
}
int main() {
while(1==1){
/*
SetForegroundWindow will give the window focus for the
keyboard/mouse!
*/
SetForegroundWindow(GameWindow);
string waffle ("THIS IS ONE LINE");
string waffle0 ("THIS IS A SECOND LINE");
string waffle1 ("THIRD");
string waffle2 ("FOURTH");
string waffle3 ("FIFTH");
string waffle4 ("SIXTH");
for(int i=0; i < waffle.size(); i++){
int c=(int)waffle[i];
GenerateKey(c, FALSE);
}
GenerateKey(0x0D, FALSE); /* enter key */
for(int i=0; i < waffle0.size(); i++){
int c=(int)waffle0[i];
GenerateKey(c, FALSE);
}
GenerateKey(0x0D, FALSE); /* enter key */
for(int i=0; i < waffle1.size(); i++){
int c=(int)waffle1[i];
GenerateKey(c, FALSE);
}
GenerateKey(0x0D, FALSE); /* enter key */
for(int i=0; i < waffle2.size(); i++){
int c=(int)waffle2[i];
GenerateKey(c, FALSE);
}
GenerateKey(0x0D, FALSE); /* enter key */
for(int i=0; i < waffle3.size(); i++){
int c=(int)waffle3[i];
GenerateKey(c, FALSE);
}
GenerateKey(0x0D, FALSE); /* enter key */
for(int i=0; i < waffle4.size(); i++){
int c=(int)waffle4[i];
GenerateKey(c, FALSE);
}
Sleep(1000);
GenerateKey(0x0D, FALSE); /* enter key */
}
return 0;
}
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