Whats the best way or applicational uses for C++ programmers who need more knowledge an insight of c++ 2d,3d,animation and movie video uses to get proper educational insight other then school.
Hello gratrstone,
These are some book ideas for game programming, but the graphics aspect of using DirectX applies. These are only suggestions for which you can view on amazon more closely. I personally think that getting windows programming out of the way is so you can focus more on DirectX, and alot of the windows programming follow a windows programming model, yet the windows GDI is better suited for applications, rather than games; and I believe sid mier used C in alot of his prototypes.
Hope this helps.
Beginning Game programming 3rd edition
Jonathan S Harbour
(starts a out teaching windows programming, then goes into rendering 2D and 3D using directX)
Advanced 2D Game DEvelopment
Jonath Horbour
(a follow up on beginning book)
Introduction to 3D Game PRogramming with DirectX 9.0c: A shader Approach
Frank Luna
(comprehensive book on 3D graphics not intended for beginners)
Programming an RTS Game with Direct3D
Carl Granberg
(intermediate-advanced level on 3D terrain and animation)
Character Animation with Direct3D
Carl Granberg
(up to date book on 3D mesh animation)
AI Techniques for Game Programming
Mat Buckland
(genetic algorithms explained in plain english)
DarkBASIC Pro Game Programming, Second Edition
J S Harbour and Joshua R Smith
(Introduction into Direct3D, and 3D graphics component of DirectX using C# language)
Beginning C++ Game Programming
Michael Dawson
(solid foundation in game programming language of professionals. Filled with examples)
Character Development and Storytelling for Games
Lee Sheldon
(moves beyond linear techniques to introduce the elements of the craft of writing for interactive media)
Game Design: The Art and Business of Creating Games
Bob Bates
(High-level process for planning game prior to source code)
High Score! the Illustrated History of Electronic Games
Rusel DeMaria and Johnny L Wilson
(History of video game industry, includes interviews with famous game developers
Mathematics for Game Developers
Christopher Tremblay
(reject abstract, theoretical approach in favor of demonstrating real, usable applications of each concept. Topics are universally applicable
Programming Role Playing Games with DirectX, second Edition
Jim Adams
(drawing 2D and 3D graphics to creating a scripting system. Everything needed to know to create a complete role-playing game
Swords and Circuitry: A Designers Guide to Computer Role-Playing Games
Neal and Jana Hallford
(an overview of what it takes to develop a commercial-quality role-playing game.)
Starting Out with Games and Graphics in C++
Tony Gaddis
(this is an expensive book that I'm interested in getting. It's for creating graphics in darkGDK. You'll have to read the reviews because its really expensive for a book, but its recent.)