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/**
DRAW TRIANGLE
2016 by Necip
**/
#include <windows.h>
#include <iostream>
#include <conio.h>
#include <time.h>
/*********************
SYSTEM HELP FUNCTIONS
*********************/
/**
Sleep process to slow down application
**/
void sleepcp(int milliseconds) {
clock_t time_end;
time_end = clock() + milliseconds * CLOCKS_PER_SEC/1000;
while (clock() < time_end) { }
}
/**
Get Key Stroke
**/
char getkey (void) {
if (kbhit()) {
char c = getch();
if (c != '\0')
return c;
}
sleepcp(100);
return 0;
}
/**
Goto position x,y on display
**/
void gotoPos (int x, int y) {
COORD c = {x,y};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c);
}
/**
Print string on x,y at display
**/
void printPos (int x, int y, char* pszBuffer) {
gotoPos (x,y);
std::cout << pszBuffer;
}
/**
Print char on x,y at display
**/
void printPos (int x, int y, char c) {
gotoPos (x,y);
std::cout << c;
}
/*********************
GAME DEFINTIONS
*********************/
/**
Characters of the input file
**/
const char CH_WALL = 'W';
const char CH_GROUND = 'G';
const char CH_STONE = 'O';
const char CH_SPACE = ' ';
const char CH_EXIT = 'X';
const char CH_PLAYER = 'P';
const char CH_DIAMOND = '*';
/**
Size of play area
**/
const int MAXX = 70;
const int MAXY = 20;
/**
Input File Content (example)
Area must have the size of MAXX, MAXY!
W : Wall (the frame is obligatory!)
G : Ground
* : Diamonds
O : Stone
P : Player
X : Exit
**/
// 1234567890123456789012345678901234567890123456789012345678901234567890
char* ptrBuffer = "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" // 1
"W P W" // 2
"W W" // 3
"W W" // 4
"W W" // 5
"W W" // 6
"W W" // 7
"W W" // 8
"W W" // 9
"W W" // 0
"W W" // 1
"W W" // 2
"W W" // 3
"W W" // 4
"W W" // 5
"W W" // 6
"W W" // 7
"W W" // 8
"W W" // 9
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW";// 0
/**
Characters converted for display
**/
const char CHAR_WALL = 219; // 'W'; // ascii 219 █
const char CHAR_SPACE = ' ';
const char CHAR_PLAYER = 244; // '@'; // ascii 244 @
const char CHAR_DIAMOND = '*'; // '*';
/**
User Input Key Strokes
**/
const char CHAR_QUIT = 'q';
/*********************
GAME.H
*********************/
class Game {
public:
int px,py; // x,y of player
char cell[MAXX][MAXY]; // Game field
public:
Game();
void load (char* pszBuffer); // loads next level
void show (void); // shows game field (cells)
void exec (int iSize); // executes game
private:
void anim (void); // animates next frame
void swap (int x1, int y1, int x2, int y2); // swaps cell contents
};
/*********************
GAME.CPP
*********************/
/**
**/
Game::Game() {
px = -1;
py = -1;
}
/**
**/
void Game::show (void) {
for (int y = MAXY-1; y >= 0; y--) {
for (int x = MAXX-1; x >= 0; x--) {
printPos (x,y, cell[x][y]);
}
}
}
/**
**/
void Game::load (char* pszBuffer) {
int x=0;
int y=0;
for (char* ptr = pszBuffer; *ptr; ++ptr, ++x) {
if (x >= MAXX) {
x = 0;
y ++;
}
switch (*ptr) {
case CH_WALL:
cell[x][y] = CHAR_WALL;
break;
case CH_SPACE:
cell[x][y] = CHAR_SPACE;
break;
case CH_PLAYER:
cell[x][y] = CHAR_PLAYER;
break;
}
if (cell[x][y] == CHAR_PLAYER) {
px = x;
py = y;
}
}
}
/**
**/
void Game::swap(int x1, int y1, int x2, int y2) {
char cTmp = cell[x1][y1];
cell[x1][y1] = cell[x2][y2];
cell[x2][y2] = cTmp;
printPos (x1,y1, cell[x1][y1]);
printPos (x2,y2, cell[x2][y2]);
}
/**
**/
void Game::anim (void) {
// User Input
char ck = getkey ();
switch (ck) {
case CHAR_QUIT:
exit (0);
break;
}
// Animation
for (int y = MAXY-2; y > 0; y--) {
for (int x = MAXX-2; x > 0; x--) {
char c = cell[x ][y ];
char cDownLeft = cell[x-1][y+1];
char cDownRight = cell[x+1][y+1];
char cDown = cell[x ][y+1];
switch (c) {
case CHAR_DIAMOND :
if (cDown == CHAR_SPACE)
swap (x, y, x, y+1);
else if (cDownLeft == CHAR_SPACE)
swap (x, y, x-1, y+1);
else if (cDownRight == CHAR_SPACE)
swap (x, y, x+1, y+1);
break;
}
}
}
printPos (0, MAXY, "q: quit");
}
/**
**/
void Game::exec (int iSize) {
for (int i=0; i < iSize; i++) {
cell[px][py] = CHAR_DIAMOND;
anim ();
}
while (true) {
anim ();
}
}
/*********************
MAIN.CPP
*********************/
int main (void) {
system ("cls");
printPos (0, MAXY+1, "Input size of triangle (1-10): ");
int iSize=0;
std::cin >> iSize;
if (iSize <1 || iSize >10) {
printPos (0, MAXY+2, "Input out of range!");
return -1;
}
int iCountDiamonds = 0;
int iDelta = 1;
for (int i=0;i<iSize;i++) {
iCountDiamonds += iDelta;
iDelta += 2;
}
Game game;
game.load (ptrBuffer);
game.show ();
game.exec (iCountDiamonds);
printPos (0, MAXY+1, "Finished");
return 0;
}
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