1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
#include <iostream>
#include <cmath>
#include <ctime>
#include <cstdlib>
#include <string>
using namespace std;
struct hero {
unsigned char x;
unsigned char y;
};
struct enemy {
unsigned char x;
unsigned char y;
};
int random(int n) {
return rand() % n;
}
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char** argv) {
cout << "Welcome to Dungeon Crawl. You have been thrown down here and must reach the exit which is marked by an X. Watch out for traps and enemies. " << endl;
bool hero_win = false;
int l, m, o;
srand(time(NULL));
unsigned char maze[10][10] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 3, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 3, 1},
{1, 3, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 3, 0, 0, 1},
{1, 0, 3, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 4, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
hero logan;
logan.x = 1;
logan.y = 1;
enemy joe;
joe.x = 6;
joe.y = 2;
enemy brian;
brian.x = 2;
brian.y = 5;
enemy liam;
liam.x = 4;
liam.y = 8;
char key = 0;
while(key != 'q') {
if(hero_win = true) {
for(int y = 0; y < 10; y ++) {
cout << endl;
for(int x = 0; x < 10; x++) {
if(x == logan.x && y == logan.y) {
cout << (unsigned char)'P';
} else if(x == joe.x && y == joe.y) {
cout << (unsigned char)'E';
} else if(x == brian.x && y == brian.y) {
cout << (unsigned char)'E';
} else if(x == liam.x && y == liam.y) {
cout << (unsigned char)'E';
} else if(maze[y][x] == 1) {
cout << (unsigned char)'#';
} else if(maze[y][x] == 0) {
cout << (unsigned char)'.';
} else if(maze[y][x] == 3) {
cout << (unsigned char)',';
} else if(maze[y][x] == 4) {
cout << (unsigned char)'X';
}
hero_win = false;
}
}
}
cout << endl;
cout << "To move upwards press 'W', left 'A', down 'S', right 'D': ";
cin >> key;
if(key == 's' && logan.y < 9 && maze[logan.y + 1][logan.x] != 1) {
logan.y++; system("cls");
}
if(key == 'w' && logan.y > 0 && maze[logan.y - 1][logan.x] != 1) {
logan.y--; system("cls");
}
if(key == 'a' && logan.x > 0 && maze[logan.y][logan.x - 1] != 1) {
logan.x--; system("cls");
}
if(key == 'd' && logan.x < 9 && maze[logan.y][logan.x + 1] != 1) {
logan.x++; system("cls");
}
if(maze[logan.y][logan.x] == 3) {
cout << "You have run into a trap. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if (maze[logan.y] == maze[joe.y] && maze[logan.x] == maze[joe.x]) {
cout << "You have been defeated by an enemy. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if (maze[logan.y] == maze[brian.y] && maze[logan.x] == maze[brian.x]) {
cout << "You have been defeated by an enemy. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if (maze[logan.y] == maze[liam.y] && maze[logan.x] == maze[liam.x]) {
cout << "You have been defeated by an enemy. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if(maze[logan.y][logan.x] == 4) {
cout << "You win the game! You have discovered the treasure. Good job! " << endl;
system("PAUSE");
exit(1);
}
l = random(4) + 1;
if(l == 1 && maze[joe.y + 1][joe.x] != 1 && maze[joe.y + 1][joe.x] != 3) {
joe.y++; system("cls");
}
if(l == 2 && maze[joe.y - 1][joe.x] != 1 && maze[joe.y - 1][joe.x] != 3) {
joe.y--; system("cls");
}
if(l == 3 && maze[joe.y][joe.x - 1] != 1 && maze[joe.y][joe.x - 1] != 3) {
joe.x--; system("cls");
}
if(l == 4 && maze[joe.y][joe.x + 1] != 1 && maze[joe.y][joe.x + 1] != 3) {
joe.x++; system("cls");
}
m = random(4) + 1;
if(m == 1 && maze[brian.y + 1][brian.x] != 1 && maze[brian.y + 1][brian.x] != 3) {
brian.y++; system("cls");
}
if(m == 2 && maze[brian.y - 1][brian.x] != 1 && maze[brian.y - 1][brian.x] != 3) {
brian.y--; system("cls");
}
if(m == 3 && maze[brian.y][brian.x - 1] != 1 && maze[brian.y][brian.x - 1] != 3) {
brian.x--; system("cls");
}
if(m == 4 && maze[brian.y][brian.x + 1] != 1 && maze[brian.y][brian.x + 1] != 3) {
brian.x++; system("cls");
}
o = random(4) + 1;
if(m == 1 && maze[liam.y + 1][liam.x] != 1 && maze[liam.y + 1][liam.x] != 3) {
liam.y++; system("cls");
}
if(m == 2 && maze[liam.y - 1][liam.x] != 1 && maze[liam.y - 1][liam.x] != 3) {
liam.y--; system("cls");
}
if(m == 3 && maze[liam.y][liam.x - 1] != 1 && maze[liam.y][liam.x - 1] != 3) {
liam.x--; system("cls");
}
if(m == 4 && maze[liam.y][liam.x + 1] != 1 && maze[liam.y][liam.x + 1] != 3) {
liam.x++; system("cls");
}
}
return 0;
}
|