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//start food function
void food()
{
int difrencex = 10 - 630;
int difrencey = 30 - 470;
int salma = 0;
int foodx;
int foody;
time_t t;
srand((unsigned) time(&t));
for(int i=0;i<salma;i++)
rand();
foodx = (rand() % difrencex);
foody = (rand() % difrencey);
for(int i=0; 630>foodx>10 && 470>foody>30;i++)
{
foodx = (rand() % difrencex);
foody = (rand() % difrencey);
}
putpixel(foodx,foody,15);
salma++;
static int foodcount = 0;
score = 0;
int nextx;
int nexty;
nextx = snake.head_x;
nexty = snake.head_y;
if(snake.head_dir == RIGHT)
{
nextx++;
}
if(snake.head_dir == LEFT)
{
nextx--;
}
if(snake.head_dir == UP)
{
nexty--;
}
if(snake.head_dir == DOWN)
{
nexty++;
}
int nextpixel;
nextpixel = getpixel(nextx,nexty);
if(nextpixel==15)
{
if (snake.tail_dir == UP)
{
for ( int i = 0; i<101;i++)
putpixel (snake.tail_x,snake.tail_y+i,15);
snake.tail_y +=100;
}
if (snake.tail_dir == DOWN)
{
for (int i = 0; i<101;i++)
putpixel (snake.tail_x,snake.tail_y-i,15);
snake.tail_y -=100;
}
if (snake.tail_dir == LEFT)
{
for (int i = 0; i<101;i++)
putpixel (snake.tail_x+i,snake.tail_y,15);
snake.tail_x +=100;
//printf ("LEFT");
}
if (snake.tail_dir == RIGHT)
{
for ( int i = 0; i<101;i++)
putpixel (snake.tail_x-i,snake.tail_y,15);
snake.tail_x -=100;
//printf ("RIGHT");
}
foodcount--;
score+=10;
settextstyle(3,0,2);
sprintf(scorestring,"score : %d ",score);
outtextxy(1,0,scorestring);
}
}
//start function bouns
/*void bouns()
{
int difrencex = 620 - 20;
int difrencey = 460 - 40;
int salma = 0;
int bounsx;
int bounsy;
time_t t;
srand((unsigned) time(&t));
for(int i=0;i<salma;i++)
rand();
bounsx = (rand() % difrencex);
bounsy = (rand() % difrencey);
int j = 20;
setcolor(LIGHTBLUE);
circle(bounsx+j,bounsy+j,1);
salma++;
}*/
//Game Over
void GameOver()
{
if(snake.head_x <= 10 || snake.head_x >= 630 || snake.head_y <= 30 || snake.head_y >= 470)
{
settextstyle(3,0,2);
outtextxy(290,220,"Game Over");
delay(3000);
exit(1);
}
int nextx;
int nexty;
nextx = snake.head_x;
nexty = snake.head_y;
if(snake.head_dir == RIGHT)
{
nextx++;
}
if(snake.head_dir == LEFT)
{
nextx--;
}
if(snake.head_dir == UP)
{
nexty--;
}
if(snake.head_dir == DOWN)
{
nexty++;
}
int nextpixel;
nextpixel = getpixel(nextx,nexty);
if(nextpixel == LIGHTGREEN)
{
settextstyle(3,0,2);
outtextxy(290,220,"Game Over");
delay(3000);
exit(1);
}
}
//start function Game
void Game()
{
food();
//bouns();
while(1)
{
move();
GameOver();
}
}
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