SFML Troubles
May 31, 2016 at 2:08pm UTC
Can someone please explain why this wont work? I'm trying to make it so when I type on my keyboard, it displays the text on the window.
I watched a tutorial on this, followed it to the T several times and it refuses to work.
Error I'm getting is "Window" was not declared in this scope... I keep getting errors like this everytime I move one or fix something. The current error is on line 34. Here's the code:
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#include <SFML/Graphics.hpp>
#include <iostream>
#include <Windows.h>
#include <string>
using namespace std;
int main()
{
sf::Event event;
sf::Font font;
if (!font.loadFromFile("arialbd.ttf" ))
{
cout << "Could not load the font" ;
}
sf::RenderWindow window(sf::VideoMode(800, 800), "Getting Text On The Screen" );
sf::String sentence;
sf::Text text(sentence, font, 40);
text.setColor(sf::Color(44, 127, 255));
text.setFont(font);
text.setString("What is your name?" );
text.setCharacterSize(24);
text.setColor(sf::Color::Blue);
while (window.isOpen())
{
sf::Event Event;
while (Window.pollEvent(Event))
{
switch (Event.type)
{
case sf::Event::Closed:
Window.close();
break ;
case sf::Event::KeyPressed:
if (Event.key.code == sf::Keyboard::Escape)
Window.close();
break ;
case sf::Event::TextEntered:
if (Event.text.unicode >= 32 &&Event.text.unicode <= 126)
sentence += (char )Event.text.unicode;
else if (Event.text.unicode == 8 && sentence.getSize() > 0)
sentence.erase(sentence.getSize() - 1, sentence.getSize());
text.setString(sentence);
break ;
}
}
window.clear(sf::Color::Black);
window.draw(text);
window.draw(text);
window.display();
}
}
Last edited on May 31, 2016 at 2:47pm UTC
May 31, 2016 at 2:53pm UTC
On line 17 you create an object named window.
On line 34 you try to use an object named Window.
window
Window
w indow
W indow
w indow
W indow
May 31, 2016 at 3:00pm UTC
Thanks Moschops! This is why I love learning programming.
It works like a charm now. I now know to watch for the tinniest of mistakes.
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