Check Priority Que
Hep meh
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void hitDetection()
{
for(int i = 0; i < numOfBullets; i++)
{
for(int k = 0; k < level+3; k++)
dist = pow(bulletX[i]-alienX[k],2) + pow(bulletY[i]-alienY[k],2);
dist = sqrt(dist);
if(dist < 20)
{
alienOn[i] = false;
alienCount--;
}
}
}
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