help please
i am trying to make a bullet disappear after colliding with a wall or anything but the game crashes at the 3rd bullet and i don't know why
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struct bullet
{
int cb;
int rb;
bullet()
{
cb=0;
rb=0;
}
void move_b(int rb,int &cb,char xMem[][160])
{
cb+=2;
}
void set_b (int &cb,int &rb,char xMem[][160])
{
xMem[rb][cb+1]='*';
}
};
if(k == 'f')
{
n++; // counter of bullets
}
if(k == 'f')
{
m[n].cb = CH;
m[n].rb = RH;
}
for(int v=0; v<=n ;v++,t--)
{
if(xMem[m[t].rb][m[t].cb+1]==' ')
{
m[t].move_b(m[t].rb,m[t].cb,xMem);
}
if(xMem[m[t].rb][m[t].cb+1]==' ')
{
m[t].set_b(m[t].cb,m[t].rb,xMem);
}
}
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Last edited on
It is most likely because one of the indexes is out of bounds.
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