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#include "stdafx.h"
#include <iostream>
#include <ctime>
#include <string>
using namespace std;
int ActionChoice;
int Crew, Strength, Y, X;
string flee, rifle, Choice;
void FunctionNorthPath(int Crew = Y, int Strength = X);
int main()
{
int xran;
srand(time(0));
xran = rand() % 10 + 1;
//Intro text banner
cout << "\t\t\t*__________________________*\n"
<< "\t\t\t Arrival \n"
<< "\t\t\t*__________________________*\n\n\n\n"
//
<< "Proffessor Curtis and the team arrive at the temple, There seems to be multiple paths to choose from \n" << " .There are 3 different entrances to this temple, One to the North, One to the West and One to the East. you should choose wisely\n"
<< " Path 1 Has a message etched onto the wall, What road has the most ghosts haunting it ?. \n"
<< " Path 2 has no message, but a monstrous noice is being created inside. .\n"
<< " Path 3 has a message etched onto the wall, Enter the dangerous game .\n"
<< " Where would you like to search? (It is reccomended to search each area)\n"
<< "North - Path 1\n"
<< "East - Path 2\n"
<< "West - Path 3\n"
<< "Please enter either North,East or West\n\n";
cin >> Choice;
if (Choice == "North")
{
FunctionNorthPath();
}
void FunctionNorthPath();
{
int X, Y;
int xran;
srand(time(0));
xran = rand() % 10 + 1;
cout << "\t\t\t*__________________________*\n"
<< "\t\t\t North Entrance \n"
<< "\t\t\t*__________________________*\n\n\n\n"
<< "You walk up to the entrance to the path, Look someone has made an etching in the stone.\n" << "Hmm it seems to be some kind of joke, i wonder what the punch line is \n" << "You walk down tha path and see a rifle on the floor.\n\n" << "you pick the rifle up?\n\n"
<< "You continue down the path until you get to a rabid beast called a slardar, you need to shoot the beast before it kills one of the crew, or you should try to hide\n\n"
<< "Do you want to 1.shoot the beast (70% kill chance with rifle) or 2. Try and hide in the darkness (50% chance of 1 of crew getting caught).\n"
<< "please enter either 1 for rifleshot or 2 for hide\n\n";
cin >> ActionChoice;
if (ActionChoice == 1)
{
cout << "you rolled a" << xran;
}
if (xran = 1, 2, 3, 4, 5, 6, 7)
{
cout << "Clean kill on slardar, you may now walk into the room that he was guarding. To your east you have a treasure chest and to you west you have a door, Where would you like to search? (It is reccomended to search each area)\n"
<< "East - Treasure chest\n"
<< "West - Door\n";
//if (Choice == "West")
//{
// FunctionWestPath();
//}
}
else if (xran = 8, 9, 10)
{
cout << "Slardar has killed one of your most faithful companions :(, The group has now fleed to the starting area" << X--;
return{ X };
}
else if (ActionChoice == 2)
{
cout << "The crew has now fled to the starting area" << Y - 5;
return{ Y };
{
system("pause");
}
}
}
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