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#include <iostream>
#include <iomanip>
#include <string>
#include <sstream>
#include <fstream>
using namespace std;
const int ROWS = 3;
const int COLS = 3;
//Function Prototypes
void PlayMove();
bool IsGameOver();
//Main Function
int main()
{
int RenderBoard();
for (;;)
{
PlayMove(1);
RenderBoard();
if (IsGameOver())break;
PlayMove(2);
RenderBoard();
if (IsGameOver())break;
}
return 0;
}
//Setting up the interior of the board
char board[3][3] = {
{ '.','.','.' },
{ '.','.','.' },
{ '.','.','.' }
};
int totalMoves = 0;
//Setting up the frame
void RenderBoard()
{
cout << "+-------+" << endl;
for (int row = 0; row < ROWS; row++)
{
cout << "|";
for (int col = 0; col < COLS; col++)
{
cout << " " << board[row][col];
}
cout << " |" << endl;
}
cout << "+-------+" << endl;
}
//Getting the moves from the players
void PlayMove(int playerNum)
{
int row = -1, col = -1;
string line;
stringstream ss;
for (;;)
{
cout << "Player #" << playerNum << ", please enter your move (row col)(space inbetween): ";
getline(cin, line, '\n');
ss.clear();
ss.str(line);
ss >> row >> col;
if (row < 1 || row > 3 || col < 1 || col > 3)
{
cout << "Invalid move, please try again!" << endl;
}
else if (board[row - 1][col - 1] != '.')
{
cout << "That spot is taken! Please try again..." << endl;
}
else
{
break;
}
}
board[row - 1][col - 1] = ((playerNum == 1) ? 'X' : 'O');
totalMoves++;
}
//Checking Rows
int CheckRow(int row)
{
if (board[row][0] == board[row][1] && board[row][1] == board[row][2])
{
return (board[row][0] == 'X') ? 1 : ((board[row][0] == 'O') ? 2 : 0);
}
return 0;
}
//Checking Columns
int CheckCol(int col)
{
if (board[0][col] == board[1][col] && board[1][col] == board[2][col])
{
return (board[0][col] == 'X') ? 1 : ((board[0][col] == 'O') ? 2 : 0);
}
return 0;
}
//Checking Diagnals
int CheckDiag()
{
if (
(board[0][0] == board[1][1] && board[1][1] == board[2][2])
||
(board[2][0] == board[1][1] && board[1][1] == board[0][2])
)
{
return (board[1][1] == 'X') ? 1 : ((board[1][1] == 'O') ? 2 : 0);
}
return 0;
}
//Declares the winner, and then outputs it.
void AnnounceWin(int player)
{
cout << "Player #" << player << " wins!" << endl;
}
void PlayMove()
{
}
//Checks to see if the game is over
bool IsGameOver()
{
int winner;
for (int row = 0; row<ROWS; row++)
{
winner = CheckRow(row);
if (winner != 0)
{
AnnounceWin(winner);
return true;
}
}
for (int col = 0; col<COLS; col++)
{
winner = CheckCol(col);
if (winner != 0)
{
AnnounceWin(winner);
return true;
}
}
winner = CheckDiag();
if (winner != 0)
{
AnnounceWin(winner);
return true;
}
if (totalMoves == 9)
{
cout << "It's a tie." << endl;
return true;
}
return false;
}
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