Jan 31, 2010 at 4:53am UTC
ok i have to make a matrix class for a math library and im now Very lost with what im ment to do or how to do it the code i have so far is:
#include <iostream>
#include <math.h>
#include "Vector2.h"
class Matrix
{
private:
float data[3][3];
public:
Matrix()
{
}
~Matrix()
{
}
float Matrix::GetData(int Col, int Row )
{
return data[ Col ][ Row ];
}
float Matrix::SetData(int Col, int Row )
{
return data[ Col ][ Row ];
}
void SetTranslation( const vector2 &Translation );
void GetTranslation( const vector2 &Translation );
void TransformPoint( vector2 &Point );
};
inline void Matrix::SetTranslation( const vector2 &Translation )
{
}
inline void Matrix::GetTranslation( const vector2 &Translation )
{
}
inline void Matrix::TransformPoint( vector2 &Point )
{
//Transform and translate the point
}
and i need to now create operator functions for
Matrix + Matrix
how would i do this or can someone point me in the right direction on how to do it
Last edited on Jan 31, 2010 at 6:06am UTC