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#include <iostream>
#include <string>
#include <cmath>
#include <ctime>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <sstream>
#include <fstream>
#include <cctype>
#include <iomanip>
using namespace std;
int Initialize(char[], const int);
int OuputGameBoard(char[], const int);
int InputMove(int, char[], int);
int validateMove(int, char[], int);
int InsertGamePiece(int, char[], int, const int);
int IsspaceOccupied(char[], int);
int winCondition(char[], char);
int drawCondition(char[], const int);
int playAgain(void);
int main(void)
{
char GameBoard[] = {'0','0','0','0','0','0','0','0','0'};
int iIndex = 0;
int iSwitch = 0;
int iGameOver = 0;
int i_IndexPosition=0;
Initialize(GameBoard, 9);
while(iGameOver==0)
{
iIndex = InputMove(iSwitch, GameBoard, i_IndexPosition);
iGameOver = InsertGamePiece(iSwitch, GameBoard, iIndex, 9);
OuputGameBoard(GameBoard, 9);
iSwitch = iSwitch + 1;
if (iSwitch==2)
iSwitch = 0;
if (iGameOver==1)
iGameOver = playAgain();
if (iGameOver==2)
{
iIndex = 0;
iSwitch = 0;
iGameOver=0;
Initialize(GameBoard, 9);
}
}
return 0;
}
int Initialize(char cGameBoard[], const int iMaxNumberOfSpaces)
{
int iReturnValue = 0;
for (int iIndex=0;iIndex<iMaxNumberOfSpaces;iIndex++)
{
cGameBoard[iIndex] = char(49+iIndex);
}
return iReturnValue;
}
int OuputGameBoard(char cGameBoard[], const int iMaxNumberOfSpaces)
{
int iReturnValue = 0;
cout << " | | " << endl;
cout << " " << cGameBoard[0] << " | " << cGameBoard[1] << " | " << cGameBoard[2] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << cGameBoard[3] << " | " << cGameBoard[4] << " | " << cGameBoard[5] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << cGameBoard[6] << " | " << cGameBoard[7] << " | " << cGameBoard[8] << endl;
cout << " | | " << endl << endl;
return iReturnValue;
}
int InputMove(int iSwitch, char c_GameBoard[], int i_IndexPosition)
{
string sBuffer;
int iReturnValue = 0;
while (iReturnValue==0)
{
if (iSwitch==0)
{
cout << "Please Enter your move" << endl;
getline(cin, sBuffer);
istringstream buffer(sBuffer);
buffer >> iReturnValue;
}
else
{
iReturnValue = 0;
}
if (iSwitch==1)
{
iReturnValue = rand() % 9;
}
iReturnValue = validateMove(iReturnValue, c_GameBoard, i_IndexPosition);
}
iReturnValue = iReturnValue - 1;
return iReturnValue;
}
int validateMove(int entryNumber, char c_GameBoard[], int i_IndexPosition)
{
int iReturnVaue = 0;
if ((entryNumber>=1) && (entryNumber<=9))
{
iReturnVaue = entryNumber;
}
if(IsspaceOccupied(c_GameBoard, i_IndexPosition)==0)
{
cout << "Invalid entry." << endl;
//iReturnVaue=0;
}
else
{
cout << "Invalid entry." << endl;
}
return iReturnVaue;
}
int InsertGamePiece(int iPlayerNumber, char c_GameBoard[], int i_IndexPosition, const int i_MaxNumberOfSpaces)
{
int iReturnValue = 0;
int iWinCondtionTest = 0;
int idrawConditionTest = 0;
char cGamePiece = NULL;
string sPlayerType = "NOTHING";
if(iPlayerNumber==0)
cGamePiece ='X';
if(iPlayerNumber==1)
cGamePiece ='O';
if (IsspaceOccupied(c_GameBoard, i_IndexPosition)==0)
{
if (cGamePiece!=NULL)
{
c_GameBoard[i_IndexPosition] = cGamePiece;
}
}
else
{
if (iPlayerNumber==1)
{
for (int iIndex=0;iIndex<i_MaxNumberOfSpaces;iIndex++)
{
if(IsspaceOccupied(c_GameBoard, iIndex)==0)
{
c_GameBoard[iIndex]=cGamePiece;
iIndex=i_MaxNumberOfSpaces;
}
}
}
}
iWinCondtionTest = winCondition(c_GameBoard, cGamePiece);
idrawConditionTest = drawCondition(c_GameBoard, i_MaxNumberOfSpaces);
if (iWinCondtionTest==1)
{
if (iPlayerNumber==0)
sPlayerType = "Human";
if (iPlayerNumber==1)
sPlayerType = "Computer";
cout << sPlayerType << " wins!!!" << endl;
}
if (idrawConditionTest==1)
{
cout << "Tie" << endl;
}
if ((iWinCondtionTest==1) || (idrawConditionTest==1))
{
cout << "Game Over" << endl;
iReturnValue = 1;
}
return iReturnValue;
}
int IsspaceOccupied(char c_GameBoard[], int i_IndexPosition)
{
int iReturnValue = 0;
int iAsciiValue = 0;
iAsciiValue = (int) c_GameBoard[i_IndexPosition];
if ((iAsciiValue>=49) && (iAsciiValue<=57))
{
iReturnValue = 0;
}
else
{
iReturnValue = 1;
}
return iReturnValue;
}
int winCondition(char c_GameBoard[], char c_GamePiece)
{
int iReturnValue = 0;
/*Across*/
if ((c_GameBoard[0]==c_GamePiece) && (c_GameBoard[1]==c_GamePiece) && (c_GameBoard[2]==c_GamePiece))
iReturnValue=1;
if ((c_GameBoard[3]==c_GamePiece) && (c_GameBoard[4]==c_GamePiece) && (c_GameBoard[5]==c_GamePiece))
iReturnValue=1;
if ((c_GameBoard[6]==c_GamePiece) && (c_GameBoard[7]==c_GamePiece) && (c_GameBoard[8]==c_GamePiece))
iReturnValue=1;
/*Down*/
if ((c_GameBoard[0]==c_GamePiece) && (c_GameBoard[3]==c_GamePiece) && (c_GameBoard[6]==c_GamePiece))
iReturnValue=1;
if ((c_GameBoard[1]==c_GamePiece) && (c_GameBoard[4]==c_GamePiece) && (c_GameBoard[7]==c_GamePiece))
iReturnValue=1;
if ((c_GameBoard[2]==c_GamePiece) && (c_GameBoard[5]==c_GamePiece) && (c_GameBoard[8]==c_GamePiece))
iReturnValue=1;
/*Diag*/
if ((c_GameBoard[0]==c_GamePiece) && (c_GameBoard[4]==c_GamePiece) && (c_GameBoard[8]==c_GamePiece))
iReturnValue=1;
if ((c_GameBoard[2]==c_GamePiece) && (c_GameBoard[4]==c_GamePiece) && (c_GameBoard[6]==c_GamePiece))
iReturnValue=1;
return iReturnValue; // No one has won/game continues if game end condition isn't met either
}
int drawCondition(char c_GameBoard[], const int iMaxNumberOfSpaces)
{
int iCounter = 0;
int iAsciiValue = 0;
int iReturnValue = 0;
for (int iIndex=0;iIndex<iMaxNumberOfSpaces;iIndex++)
{
iAsciiValue = (int) c_GameBoard[iIndex];
if ((iAsciiValue<49) || (iAsciiValue>57))
iCounter = iCounter + 1;
}
if (iCounter==iMaxNumberOfSpaces)
{
cout << "All Spaces are Occupied" << endl;
iReturnValue = 1;
}
return iReturnValue;
}
int playAgain(void)
{
int iReturnValue = -1;
char cCharacter = NULL;
while(iReturnValue==-1)
{
cout << "play again? Y/N";
cCharacter = getchar();
if (cCharacter=='y') cCharacter = 'Y';
if (cCharacter=='n') cCharacter = 'N';
if (cCharacter=='N') iReturnValue = 1;
if (cCharacter=='Y') iReturnValue = 2;
if ((cCharacter!='N') && (cCharacter!='Y'))
{
cout << "Error";
}
}
return iReturnValue;
}
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