adding files?

OK so we were given files (cpp and h) to implement to our main.cpp. How do I make it so i can get information off of those. I did #include. DOes this even make sense?

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  #include <iostream>
#include <string>
#include <vector>
#include <fstream>
#include <iomanip>
#include "Car.h"
#include "Car.cpp"

using namespace std;

void display_inventory(vector<Car> all_cars)
{
	cout << "Inventory:" << endl;
	for (int i = 0; i < all_cars.size(); i++)
	{
		cout << all_cars[i].toString();
	}
}

int find_car(vector<Car> all_cars, string your_choice)
{
	for (int index = 0; index < all_cars.size(); index++)
	{
		if (your_choice == all_cars[index].getName())
		{
			return index;
		}
	}
	return -1;
}

void display_balance(vector<Car> all_cars, double &balance)
{
	/*for (int i = 0; i < all_cars.size(); i++)
	{
	balance -= all_cars[i].getPrice();
	}*/
	cout << "Balance: " << fixed << setprecision(2) << balance << endl;
}

void buy_car(vector<Car> &all_cars, double &balance)
{
	string name;
	string color;
	double price;

	cout << "Please enter in the following information of new car: Name, Color, Price: " << endl;

	cin >> name;
	cin >> color;
	cin >> price;
	Car new_car(name, color, price);

	string your_choice = name;
	int found = find_car(all_cars, your_choice);

	if (balance - price < 0 || found != -1)
	{
		cout << "Car NOT added to the vector" << endl;
	}
	/*if (found != -1)
	{
	cout << "Sorry, the car was already in the inventory" << endl;
	}*/
	else
	{
		all_cars.push_back(new_car);
		balance -= new_car.getPrice();
	}
}

void sell_car(vector<Car> &all_cars, double& balance)
{
	string sell_car_name;
	cout << "Please enter the car to be sold: " << endl;
	cin >> sell_car_name;

	string your_choice = sell_car_name;
	int found = find_car(all_cars, your_choice);

	if (found != -1)
	{
		Car sell_car = all_cars[found];
		balance += sell_car.getPrice();

		all_cars.erase(all_cars.begin() + found);
	}
	if (found == -1)
	{
		cout << "Sorry, that car is not in our inventory" << endl;
	}
}

void paint_car(vector<Car> &all_cars, double &balance)
{
	string paint_car_name;
	cout << "Which car do you want to paint? " << endl;
	cin >> paint_car_name;

	string your_choice = paint_car_name;
	int found = find_car(all_cars, your_choice);
	Car paint_car = all_cars[found];

	string new_color;
	cout << "What color?" << endl;
	cin >> new_color;

	paint_car.paint(new_color);
	all_cars[found] = paint_car;

}

void load_file(vector<Car> &all_cars, double &balance)
{
	//load info
	string file_name;
	double file_balance;
	string name;
	string color;
	double price;

	ifstream input_file;
	cout << "file name? " << endl;
	cin >> file_name;
	input_file.open(file_name.c_str());

	input_file >> file_balance;

	while (input_file >> name)
	{
		input_file >> color;
		input_file >> price;
		Car new_car(name, color, price);
		all_cars.push_back(new_car);
	}
	balance += file_balance;
}

void save_file(vector<Car> all_cars, double balance)
{
	string name;
	string color;
	double price;
	string file_name;
	ofstream save_file;
	cout << "File name?" << endl;
	cin >> file_name;

	save_file.open(file_name);

	save_file << fixed << setprecision(2) << balance << "\n";

	for (int i = 0; i < all_cars.size(); i++)
	{
		name = all_cars[i].getName();
		color = all_cars[i].getColor();
		price = all_cars[i].getPrice();

		save_file << name << " ";
		save_file << color << " ";
		save_file << price << "\n";
	}

	save_file.close();
}

int main()
{
	double balance = 10000;

	vector<Car> all_cars;
	/*Car my_car("Jalopy", "Blue", 3402.99);
	Car my_car2("Rustbucket", "Brown", 44.99);
	Car my_car3("Lemon", "Yellow", 4226.99);
	all_cars.push_back(my_car);
	all_cars.push_back(my_car2);
	all_cars.push_back(my_car3);*/

	int menu = 0;
	while (menu == 0)
	{
		cout << "\n*************MENU***********" << endl;
		cout << "1. Show Current Inventory\n2. Show Current Balance\n3. Buy a Car\n4. Sell a Car\n5. Paint a Car\n6. Load a File\n7. Save File\n8. Quit Program" << endl;
		cout << "****************************" << endl << endl;


		//my_car.fight(all_cars[0], all_cars[1]);

		int input;
		cin >> input;

		if (input = 1)
		{
			display_inventory(all_cars);
		}
		else if (input = 2)
		{
			display_balance(all_cars, balance);
		}
		else if (input = 3)
		{
			buy_car(all_cars, balance);
		}
		else if (input = 4)
		{
			sell_car(all_cars, balance);
		}
		else if (input = 5)
		{
			paint_car(all_cars, balance);
		}
		else if (input = 6)
		{
			load_file(all_cars, balance);
		}
		else if (input = 7)
		{
			save_file(all_cars, balance);

		}
		else if (input = 8)
		{
			menu = 0;
			return 0;
		}

	}

	system("pause");
	return 0;
}
it wont allow the #include "Cars.h" and also wont recognize vector<Car>
you should only inlude the header of a class, not the .cpp

Remove #include "Car.cpp"
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