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#include"graphtype.h"
#include<queue>
#include<stack>
#include<iostream>
using namespace std;
const int NULL_EDGE = 0;
template<class VertexType>
GraphType<VertexType>::GraphType()
{
numVertices = 0;
maxVertices = 50;
vertices = new VertexType[50];
edges = new int*[50];
for(int i=0;i<50;i++)
edges[i] = new int [50];
marks = new bool[50];
}
template<class VertexType>
GraphType<VertexType>::GraphType(int maxV)
{
numVertices = 0;
maxVertices = maxV;
vertices = new VertexType[maxV];
edges = new int*[maxV];
for(int i=0;i<maxV;i++)
edges[i] = new int [maxV];
marks = new bool[maxV];
}
template<class VertexType>
GraphType<VertexType>::~GraphType()
{
delete [] vertices;
delete [] marks;
for(int i=0;i<maxVertices;i++)
delete [] edges[i];
delete [] edges;
}
template<class VertexType>
void GraphType<VertexType>::MakeEmpty()
{
numVertices=0;
}
template<class VertexType>
bool GraphType<VertexType>::IsEmpty()
{
return (numVertices==0);
}
template<class VertexType>
bool GraphType<VertexType>::IsFull()
{
return (numVertices==maxVertices);
}
template<class VertexType>
void GraphType<VertexType>::AddVertex(VertexType vertex)
{
vertices[numVertices] = vertex;
for (int index = 0; index < numVertices; index++)
{
edges[numVertices][index] = NULL_EDGE;
edges[index][numVertices] = NULL_EDGE;
}
numVertices++;
}
template<class VertexType>
int IndexIs(VertexType* vertices, VertexType vertex)
{
int index = 0;
while (!(vertex == vertices[index]))
index++;
return index;
}
template<class VertexType>
void GraphType<VertexType>::ClearMarks()
{
for(int i=0;i<maxVertices;i++)
marks[i]=false;
}
template<class VertexType>
void GraphType<VertexType>::AddEdge(VertexType fromVertex,
VertexType toVertex, int weight)
{
int row = IndexIs(vertices, fromVertex);
int col= IndexIs(vertices, toVertex);
edges[row][col] = weight;
}
template<class VertexType>
int GraphType<VertexType>::WeightIs(VertexType fromVertex, VertexType toVertex)
{
int row = IndexIs(vertices, fromVertex);
int col= IndexIs(vertices, toVertex);
return edges[row][col];
}
template<class VertexType>
void GraphType<VertexType>::GetToVertices(VertexType vertex, queue<VertexType>& adjVertices)
{
int fromIndex;
int toIndex;
fromIndex = IndexIs(vertices, vertex);
for (toIndex = 0; toIndex < numVertices; toIndex++)
if (edges[fromIndex][toIndex] != NULL_EDGE)
adjVertices.push(vertices[toIndex]);
}
template<class VertexType>
void GraphType<VertexType>::MarkVertex(VertexType vertex)
{
int index=IndexIs(vertices,vertex);
marks[index]=true;
}
template<class VertexType>
bool GraphType<VertexType>::IsMarked(VertexType vertex)
{
int index=IndexIs(vertices,vertex);
return marks[index];
}
template<class VertexType>
void GraphType<VertexType>::DepthFirstSearch(VertexType startVertex, VertexType endVertex)
{
stack<VertexType> stuck;
queue<VertexType> vertexQ;
bool found = false;
VertexType vertex;
VertexType item;
ClearMarks();
stuck.push(startVertex);
do
{ vertex=stuck.top();
stuck.pop();
if (vertex == endVertex)
{
cout << vertex<<" ";
found = true;
}
else
{
if (!IsMarked(vertex))
{
MarkVertex(vertex);
cout << vertex<<" ";
GetToVertices(vertex, vertexQ);
while (!vertexQ.empty())
{
//vertexQ.Dequeue(item);
VertexType item=vertexQ.front();
vertexQ.pop();
if (!IsMarked(item))
stuck.push(item);
}
}
}
} while (!stuck.empty() && !found);
if (!found)
cout << "Path not found." << endl;
}
template<class VertexType>
void GraphType<VertexType>::BreathFirstSearch(VertexType startVertex, VertexType endVertex)
{
queue<VertexType> que;
queue<VertexType> vertexQ;
bool found = false;
VertexType vertex;
VertexType item;
ClearMarks();
que.push(startVertex);
do
{
//que.Dequeue(vertex);
VertexType item=que.front();
que.pop();
if (vertex == endVertex)
{
cout << vertex<<" ";
found = true;
}
else
{
if (!IsMarked(vertex))
{
MarkVertex(vertex);
cout << vertex<<" ";
GetToVertices(vertex, vertexQ);
while (!vertexQ.empty())
{
//vertexQ.Dequeue(item);
VertexType item=vertexQ.front();
vertexQ.pop();
if (!IsMarked(item))
que.push(item);
}
}
}
} while (!que.empty() && !found);
if (!found)
cout << "Path not found." << endl;
}
template<class VertexType>
int GraphType<VertexType>::OutDegree(VertexType V)
{ int total=0;
int index=IndexIs(vertices,V);
for(int i=0;i<50;i++){
if(edges[index][i]!=0)
total++;
}
return total;
}
template<class VertexType>
bool GraphType<VertexType>::FoundEdge(VertexType U,VertexType V)
{
int index_U=IndexIs(vertices,U);
int index_V=IndexIs(vertices,V);
return (edges[index_U][index_V]==1||edges[index_V][index_U]==1);
}
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