Hints and tips for a little menu class
Mar 14, 2016 at 7:03pm UTC
Still on my quest of creating a nice little console framework for myself. Today I am starting some work to help improve my programs flow of control. I thought a nice little intro to this would be a "Menu" class, that creates and handles a menu in the console, where the user can select from a few options, and the menu will call the appropriate function(s).
Here's what I personally came up with:
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#include <iostream>
#include <vector>
#include <functional>
#include "D:\mega\mega.h"
using namespace mega;
class MenuItem
{
private :
int key;
std::string name;
std::function<void (void )> handle;
public :
MenuItem() {}
MenuItem(const int & k, const std::string& n, const std::function<void (void )>& h): key(k), name(n), handle(h) {}
void Call() { handle(); }
const int & GetKey() { return key; }
const std::string& GetName() { return name; }
};
class Menu
{
private :
std::vector<MenuItem> menu_container;
public :
Menu(std::vector<std::string> names, std::vector<std::function<void (void )>> handles)
{
if (names.size() != handles.size()) throw std::runtime_error("Menu: Constructor arguments not equal" );
for (size_t i = 0; i < names.size(); i++)
menu_container.push_back(MenuItem(i+1,names[i],handles[i]));
}
void Show()
{
while (1)
{
for (size_t i = 0; i < menu_container.size(); i++)
ConsolePrint(menu_container[i].GetKey(),".) " ,menu_container[i].GetName(),"\n" );
ConsolePrint("\n0.) Return/Exit\n\n" );
int input = GetConsoleInput<int >("Option: " );
if (input == 0) return ;
if (input > 0 && input <= menu_container.size()) // Still trying to think of a nice way to incorporate range finding in GetConsoleInput
menu_container[input-1].Call();
else ConsolePrint("\n\nError: Invalid option." );
ConsolePrint("\n\n" );
}
}
};
void PlayNow() { ConsolePrint("Playing a game now.." ); }
int main()
{
ConsolePrint("----- ANiceTitle - Version 0.0.1 -----" ,"\n" );
ConsolePrint("------- Developed by megatron_ -------" ,"\n\n" );
Menu menu1({"Play now" },{PlayNow});
menu1.Show();
return 0;
}
Would anybody like to share some improvement/suggestions?
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