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#include <string>
#include <SFML/Graphics.hpp>
#include <iostream>
#include <fstream>
#include <sstream>
using namespace std;
static class GameEngine
{
private:
class Character
{
private:
int gender; //1 is male and 2 is female and 3 is other/none
string name;
float health;
float maxHealth;
float magic;
float maxMagic;
float attack;
float defense;
public:
void NameAndGender(string Inname, int Ingender)
{
name = Inname;
gender = Ingender;
}
int getGender()
{
return gender;
}
int LevelPosition = 21; //259
sf::Sprite sprite;
sf::Texture texture;
bool AskAttributes_MainMenu()
{
cout << "Define character name and gender with a space in the middle. \n1 for male, 2 for female, 3 for other or none ";
scanf_s("%s %d", name, gender);
//cout << "Is your character male or female? 1 for male, 2 for female, 3 for other or none ";
//cin >> gender;
//NameAndGender(InName, InGender);
system("cls");
return true;
}
void InitializeCharacter()
{
switch (gender)
{
case 1:
if (!texture.loadFromFile("Textures/RPG_Hero.png"))
{
cout << "Error loading RPG_Hero.png";
}
sprite.setTexture(texture);
sprite.setPosition(32, 32); //(576,352)
break;
case 2:
if (!texture.loadFromFile("Textures/RPG_Hero_Female.png"))
{
cout << "Error loading RPG_Hero.png";
}
sprite.setTexture(texture);
sprite.setPosition(32, 32); //(576,352)
break;
case 3:
if (!texture.loadFromFile("Textures/RPG_Hero_Female.png"))
{
cout << "Error loading RPG_Hero.png";
}
sprite.setTexture(texture);
sprite.setPosition(32, 32); //(576,352)
break;
default:
cout << "Gender error!\n"; //always gives this error
cout << gender;
if (!texture.loadFromFile("Textures/RPG_Hero.png"))
{
cout << "Error loading RPG_Hero.png";
}
sprite.setTexture(texture);
sprite.setPosition(32, 32); //(576,352)
break;
}
}
};
public:
int CurrentLevel[280];
sf::RenderWindow RPGWindow;
enum State { StartUp, Menu, Paused, InLevel, InBattle, InHubWorld };
void update();
void draw();
void run();
TileMap map;
State GameState;
Character Hero;
void InitializeEngine();
}RPGEngine;
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