My SFML program doesnt work.

Hello I have a weird problem when I start this program with no errors. Here is a picture of my window: http://imgur.com/Xt9secn
I dont understand what is wrong?
Im running ubunto 14.04 x32.
BTW The program isnt finished.

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  #include <SFML/Graphics.hpp>

int main(){
    int Menu = 1;
    sf::RenderWindow Window(sf::VideoMode(800,600), "Menu");

    sf::RectangleShape box;
    box.setFillColor(sf::Color::Transparent);
    box.setOutlineColor(sf::Color::White);
    box.setOutlineThickness(2);

    sf::Font font;
    if(!font.loadFromFile("font.ttf")){
        return EXIT_FAILURE;
        }
    sf::Text text;
    text.setFont(font);
    text.setCharacterSize(80);
    text.setColor(sf::Color::White);

    while(Window.isOpen()){
        sf::Event event;
        while(Window.pollEvent(event)){
                if(event.type == sf::Event::Closed){
                    Window.close();
                    }
                else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && Menu != 3){
                    Menu++;
                    }
                else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && Menu != 1){
                    Menu--;
                    }
                }
            }
        Window.clear(sf::Color(80,80,80,255));

        for(int i = 0;i != 4;i++){
            switch(i){
                case 1:
                    text.setString("Play");
                    text.setPosition(sf::Vector2f(50, 20));
                    Window.draw(text);
                    break;
                case 2:
                    text.setString("Options");
                    text.setPosition(sf::Vector2f(50, 120));
                    Window.draw(text);
                    break;
                case 3:
                    text.setString("Quit");
                    text.setPosition(sf::Vector2f(50, 220));
                    Window.draw(text);
                    break;
                }
            }

                switch(Menu){
                    case 1:
                        box.setSize(sf::Vector2f(300,100));
                        box.setPosition(sf::Vector2f(40, 10));
                        Window.draw(box);
                        break;
                    case 2:
                        box.setSize(sf::Vector2f(100,100));
                        box.setPosition(sf::Vector2f(40, 10));
                        Window.draw(box);
                        break;
                    case 3:
                        box.setSize(sf::Vector2f(100,200));
                        box.setPosition(sf::Vector2f(40, 10));
                        Window.draw(box);
                        break;
                    default:
                        break;
                    }

        Window.display();
    return 0;
}
Last edited on
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    while (Window.isOpen()) {
        sf::Event event;
        while (Window.pollEvent(event)) {
            if (event.type == sf::Event::Closed) {
                Window.close();
            }
            else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && Menu != 3) {
                Menu++;
            }
            else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && Menu != 1) {
                Menu--;
            }
        }
    }


Do you do anything interesting with the window while it's open? Nope!
You wait for it to close and then you try to draw stuff to it.
if(!font.loadFromFile("font.ttf")){
font.ttf is wrong. you need to specify the name of the font, like arial.ttf.


your Window.display() call isn't in your game loop.


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while(Window.isOpen()){
//...
Window.display();
}
Thank you Yanson. I cant believe I didnt notice that.
My program finally works.
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