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#include <iostream>
#include <conio.h>
#include "mbb.h"
#include <time.h>
#include <string>
using namespace std;
//-----------------------------------------------------
int x, y;
int dX = 0, dY = 0;
int speed = 100;
int width = 63;
int height = 24;
int fruitX = 0;
int fruitY = 0;
int score;
int tailX[100], tailY[100];
int nTail;
// Functions ------------------------------------------------------------
void runGame();
void handleKey(int);
void map();
int theENd();
int apple(int score);
void innanspel1();
int menu(int val);
//------------------------------------------------------------------------
int main()
{
//menu();
runGame();
return 0;
}
//int menu(int val)
///{
//int key = 0;
//gotoxy(35, 1);
//cout << "S.N.A.K.E";
// gotoxy(35, 4);
// cout << "Inställningar";
// gotoxy(35, 8);
// cout << "Lätt";
// gotoxy(35, 11);
// cout << "Medel";
// gotoxy(35, 14);
// cout << "Svår";
// gotoxy(35, 17);
// cout << "Avsluta";
// return 0;
//}
void innanspel1()
{
fruitX = rand() % width;
fruitY = rand() % height;
gotoxy(fruitX, fruitY);
cout << char(111);
int score = 0;
x = width / 2;
y = height / 2;
}
void runGame()
{
char gubbe = char(2); // The head
int key = 0; // Stores the keys that is pressed down
bool gameOn = true; // Future use to interrupt
int score = 0;
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
innanspel1();
map();
for (int i = 1; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
while (key != 27 && gameOn == true) // 27 == ESC som en int
{
// Erase the head
gotoxy(x, y);
cout << " ";
// Check if any button is pushed down
if (_kbhit())
{
key = _getch();
if (key == 224 || key == 0)
{
key = _getch();
}
// Changes direction when a key is pushed down
handleKey(key);
}
// Move the snake
x = x + dX;
y = y + dY;
// Print the head
gotoxy(x, y);
cout << gubbe;
score = apple(score);
if (x == fruitX && y == fruitY)
{
score += 10;
nTail++;
}
if (x <= 0 || x >= width || y <= 0 || y >= height)
{
theENd();
}
Sleep(speed);
}
}
//------------------------------------------------------------------------
void handleKey(int keyPressed)
{
if (keyPressed == 119 || keyPressed == 87) // Key: W
{
dX = 0;
dY = -1;
}
else if (keyPressed == 115 || keyPressed == 83) // Key: S
{
dX = 0;
dY = 1;
}
else if (keyPressed == 97 || keyPressed == 65) // Key: A
{
dX = -1;
dY = 0;
}
else if (keyPressed == 100 || keyPressed == 68) // Key: D
{
dX = 1;
dY = 0;
}
}
//------------------------------------------------------------------------
void map()
{
int q = 0;
gotoxy(0, 0);
while (q <= 78)
{
cout << char(45);
q++;
}
q = 0;
while (q < 24)
{
gotoxy(0, q);
cout << char(124);
gotoxy(63, q);
cout << char(124);
gotoxy(78, q);
cout << char(124);
q++;
}
cout << endl;
q = 0;
while (q <= 78)
{
cout << char(45);
q++;
}
q = 0;
while (q <= 13)
{
gotoxy(q+ 64, 5);
cout << char(45);
q++;
}
gotoxy(66, 7);
cout << "Play with: " << endl;
gotoxy(70, 9);
cout << "W";
gotoxy(68, 11);
cout << "A";
gotoxy(70, 11);
cout << "S";
gotoxy(72, 11);
cout << "D";
gotoxy(66, 1);
cout << "S N A K E";
}
int theENd()
{
system("CLS");
char again = 0;
cout << "Game Over" << endl;
cout << "Play again? (y/n)" << endl;
while (again != 'y' || again != 'n')
{
cin >> again;
}
return again;
}
int apple(int score)
{
if (x == fruitX && y == fruitY)
{
fruitX = rand() % width;
fruitY = rand() % height;
gotoxy(fruitX, fruitY);
cout << char(111);
score = score + 10;
gotoxy(66, 3);
cout << "score: " << score;
}
return score;
}
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