avl-tree

When i delete key,program doesn't balance avl-tree.But if i will insert key, it will balance.Please,help me.
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 struct avl_node
{
	int data;
	struct avl_node *left;
	struct avl_node *right;
}*root;

/*
* Class Declaration
*/
class avlTree
{
public:
	int height(avl_node *);
	int diff(avl_node *);
	avl_node *rr_rotation(avl_node *);
	avl_node *ll_rotation(avl_node *);
	avl_node *lr_rotation(avl_node *);
	avl_node *rl_rotation(avl_node *);
	avl_node* balance(avl_node *);
	avl_node* insert(avl_node *, int);
	avl_node* remove(avl_node *, int);
	avl_node *avlTree::findmin(avl_node* );
	avl_node *avlTree::removemin(avl_node* );
	void display(avl_node *, int);
	void inorder(avl_node *);
	void preorder(avl_node *);
	void postorder(avl_node *);
	avlTree()
	{
		root = NULL;
	}
};

/*
* Main Contains Menu
*/
int main()
{
	int choice, item;
	avlTree avl;
	while (1)
	{
		cout << "\n---------------------" << endl;
		cout << "AVL Tree Implementation" << endl;
		cout << "\n---------------------" << endl;
		cout << "1.Insert Element into the tree" << endl;
		cout << "2.Display Balanced AVL Tree" << endl;
		cout << "3.InOrder traversal" << endl;
		cout << "4.PreOrder traversal" << endl;
		cout << "5.PostOrder traversal" << endl;
		cout << "7.delete" << endl;
		cout << "6.Exit" << endl;
		cout << "Enter your Choice: ";
		cin >> choice;
		switch (choice)
		{
		case 1:
			cout << "Enter value to be inserted: ";
			cin >> item;
			root = avl.insert(root, item);
			break;
		case 2:
			if (root == NULL)
			{
				cout << "Tree is Empty" << endl;
				continue;
			}
			cout << "Balanced AVL Tree:" << endl;
			avl.display(root, 1);
			break;
		case 3:
			cout << "Inorder Traversal:" << endl;
			avl.inorder(root);
			cout << endl;
			break;
		case 4:
			cout << "Preorder Traversal:" << endl;
			avl.preorder(root);
			cout << endl;
			break;
		case 5:
			cout << "Postorder Traversal:" << endl;
			avl.postorder(root);
			cout << endl;
			break;
		case 7:
			cout << "Postorder Traversal:" << endl;
			int kkk;
			cin >> kkk;
			root=avl.remove(root,kkk);
			root = avl.balance(root);
			cout << endl;
			break;
		case 6:
			exit(1);
			break;
		default:
			cout << "Wrong Choice" << endl;
		}
	}
	return 0;
}

/*
* Height of AVL Tree
*/
int avlTree::height(avl_node *temp)
{
	int h = 0;
	if (temp != NULL)
	{
		int l_height = height(temp->left);
		int r_height = height(temp->right);
		int max_height = max(l_height, r_height);
		h = max_height + 1;
	}
	return h;
}

/*
* Height Difference
*/
int avlTree::diff(avl_node *temp)
{
	int l_height = height(temp->left);
	int r_height = height(temp->right);
	int b_factor = l_height - r_height;
	return b_factor;
}

/*
* Right- Right Rotation
*/
avl_node *avlTree::rr_rotation(avl_node *parent)
{
	avl_node *temp;
	temp = parent->right;
	parent->right = temp->left;
	temp->left = parent;
	return temp;
}
/*
* Left- Left Rotation
*/
avl_node *avlTree::ll_rotation(avl_node *parent)
{
	avl_node *temp;
	temp = parent->left;
	parent->left = temp->right;
	temp->right = parent;
	return temp;
}

/*
* Left - Right Rotation
*/
avl_node *avlTree::lr_rotation(avl_node *parent)
{
	avl_node *temp;
	temp = parent->left;
	parent->left = rr_rotation(temp);
	return ll_rotation(parent);
}

/*
* Right- Left Rotation
*/
avl_node *avlTree::rl_rotation(avl_node *parent)
{
	avl_node *temp;
	temp = parent->right;
	parent->right = ll_rotation(temp);
	return rr_rotation(parent);
}

/*
* Balancing AVL Tree
*/
avl_node *avlTree::balance(avl_node *temp)
{
	int bal_factor = diff(temp);
	if (bal_factor > 1)
	{
		if (diff(temp->left) > 0)
			temp = ll_rotation(temp);
		else
			temp = lr_rotation(temp);
	}
	else if (bal_factor < -1)
	{
		if (diff(temp->right) > 0)
			temp = rl_rotation(temp);
		else
			temp = rr_rotation(temp);
	}
	return temp;
}

/*
* Insert Element into the tree
*/
avl_node *avlTree::insert(avl_node *root, int value)
{
	if (root == NULL)
	{
		root = new avl_node;
		root->data = value;
		root->left = NULL;
		root->right = NULL;
		return root;
	}
	else if (value < root->data)
	{
		root->left = insert(root->left, value);
		root = balance(root);
	}
	else if (value >= root->data)
	{
		root->right = insert(root->right, value);
		root = balance(root);
	}
	return root;
}
avl_node *avlTree:: findmin(avl_node* p) // поиск узла с минимальным ключом в дереве p 
{
	return p->left ? findmin(p->left) : p;
}

avl_node *avlTree::removemin(avl_node* p) // удаление узла с минимальным ключом из дерева p
{
	if (p->left == 0)
		return p->right;
	p->left = removemin(p->left);
	return balance(p);
}
avl_node *avlTree::remove(avl_node* p, int k){

	if (!p) return 0;
	if (k < p->data)
		p->left = remove(p->left, k);
	else if (k > p->data)
		p->right = remove(p->right, k);
	else //  k == p->key 
	{
		avl_node* q = p->left;
		avl_node* r = p->right;
		delete p;
		if (!r) return q;
		avl_node* min = findmin(r);
		min->right = removemin(r);
		min->left = q;
		return balance(min);
	}
	return balance(p);
}


/*
* Display AVL Tree
*/
void avlTree::display(avl_node *ptr, int level)
{
	int i;
	if (ptr != NULL)
	{
		display(ptr->right, level + 1);
		printf("\n");
		if (ptr == root)
			cout << "Root -> ";
		for (i = 0; i < level && ptr != root; i++)
			cout << "        ";
		cout << ptr->data;
		display(ptr->left, level + 1);
	}
}


/*
* Inorder Traversal of AVL Tree
*/
void avlTree::inorder(avl_node *tree)
{
	if (tree == NULL)
		return;
	inorder(tree->left);
	cout << tree->data << "  ";
	inorder(tree->right);
}
/*
* Preorder Traversal of AVL Tree
*/
void avlTree::preorder(avl_node *tree)
{
	if (tree == NULL)
		return;
	cout << tree->data << "  ";
	preorder(tree->left);
	preorder(tree->right);

}

/*
* Postorder Traversal of AVL Tree
*/
void avlTree::postorder(avl_node *tree)
{
	if (tree == NULL)
		return;
	postorder(tree->left);
	postorder(tree->right);
	cout << tree->data << "  ";
}
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