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#include <iostream>
#include <iomanip>
#include <stdlib.h>
#include <windows.h>
#include <ctime>
int movement();
int turn();
using namespace std;
char gameBoard[14][37] = {
{'\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2'},
{'\xB2','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB2'},
{'\xB2','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB2'},
{'\xB2','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB2'},
{'\xB2','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB2'},
{'\xB2','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB2'},
{'\xB2','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB2'},
{'\xB2','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB2'},
{'\xB2','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB2'},
{'\xB2','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB2'},
{'\xB2','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB1','\xB2'},
{'\xB2','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB1','\xDB','\xB2'},
{'\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2','\xB2'}};
int x = 1;
int y = 1;
bool game_running = true;
int main()
{
char choice;
cout << "a. Start Game" << endl;
cin >>choice;
switch(choice)
{
case 'a': case 'A':
movement();
break;
}
}
int movement()
{
int random_number;
int i = 0;
while(game_running == true)
{
system("cls");
for(int display=0; display<13; display++)
{
cout << gameBoard[display] << endl;
}
system("pause>nul");
if(GetAsyncKeyState(VK_DOWN))
{
int y2 = y+1;
if(gameBoard[y2][x] == '\xDB'||gameBoard[y2][x] == '\xB1'||gameBoard[y2][x] == '\xB0')
{
gameBoard[y][x] ='\xDB';
y++;
gameBoard[y][x] = '\xB1';
}
if(gameBoard[y2][x] == '\xB1')
{
gameBoard[y][x] ='\xB1';
y++;
gameBoard[y][x] = '\xB0';
}
if(gameBoard[y2][x] == '\xB2')
{
system("pause");
}
}
if(GetAsyncKeyState(VK_UP))
{
int y2 = y-1;
if(gameBoard[y2][x] == '\xDB'||gameBoard[y2][x] == '\xB1'||gameBoard[y2][x] == '\xB0')
{
gameBoard[y][x] ='\xDB';
y--;
gameBoard[y][x] = '\xB1';
}
if(gameBoard[y2][x] == '\xB1')
{
gameBoard[y][x] ='\xB1';
y--;
gameBoard[y][x] = '\xB0';
}
if(gameBoard[y2][x] == '\xB2')
{
system("pause");
}
}
if(GetAsyncKeyState(VK_RIGHT))
{
int x2 = x+1;
if(gameBoard[y][x2] == '\xDB'||gameBoard[y][x2] == '\xB1'||gameBoard[y][x2] == '\xB0')
{
gameBoard[y][x] ='\xDB';
x++;
gameBoard[y][x] = '\xB1';
}
if(gameBoard[y][x2] == '\xB1')
{
gameBoard[y][x] ='\xB1';
x++;
gameBoard[y][x] = '\xB0';
}
if(gameBoard[y][x2] == '\xB2')
{
system("pause");
}
}
if(GetAsyncKeyState(VK_LEFT))
{
int x2 = x-1;
if(gameBoard[y][x2] == '\xDB'||gameBoard[y][x2] == '\xB1'||gameBoard[y][x2] == '\xB0')
{
gameBoard[y][x] ='\xDB';
x--;
gameBoard[y][x] = '\xB1';
}
if(gameBoard[y][x2] == '\xB1')
{
gameBoard[y][x] ='\xB1';
x--;
gameBoard[y][x] = '\xB0';
}
if(gameBoard[y][x2] == '\xB2')
{
system("pause");
}
}
if(GetAsyncKeyState(VK_RETURN))
{
srand(time(0));
random_number = (rand() % 4)+1;
gameBoard[y][x] = random_number;
i++;
}
if(GetAsyncKeyState(VK_ESCAPE))
{
game_running = false;
}
}
system("CLS");
cout << "GAME OVER" << endl;
return 0;
}
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