Thanks for the responses.
wizebin wrote:
You can include libraries relatively easily with visual studio- or really with any compiler if you use some global settings.
You could always make a plugin or change the code of code::blocks if you felt like giving it a go yourself.
Text parsing is relatively simple- and you could learn quite a bit along the way! (c++ is really a do it yourself kind of language) |
Yes you could do X but how is the question. I am a hobby programmer without a degree in computer science. I learnt C (not c++) using Borland c++ on the old dos machines. Graphics was accessed directly with clear examples of how to do it.
The real do it yourself language was hitting the metal with Assembler but of course that is impossible on today's machines as you must use libraries to access hardware and work with the OS.
Often you get the told all you need to do is x,y and z without actually explaining how to do x,y and z.
Ideally x,y and z can be automated for general use with nothing more than an #include statement thus the reason for the question: has it been done for any c++ compiler.
Moschops (6214)wrote:
How easy do you need it? It already seems pretty easy. I add a #include at the top, and I add -l<library_name> to the link command. That's not a lot of effort. |
And how do you add -l<library_name> to the link command. I have followed instructions to fill in what amounts to forms for linking, compiling building blah blah blah using the code::block compiler but if it fails and it has I can't fix it. I remember DevPak tools were used with the old Bloodshed Devc++ development environment I used many years ago although it was a bit flakey and unofficial.
naraku9333 wrote:
The easiest way I have found for quickly installing and using external libraries is with Visual Studio... |
As a hobby programmer I don't really want to buy Visual Studio.
I guess the answer to my question is no.
.