So there is a variable sensor.value which ranges anywhere from 1 - 1000. How would I capture the sensor.value's number initially so i can compare it to its future value.
For instance say sensor.value is 5 I would want it to save that value for comparison then if it suddenly increased I want to perform an action.
Example ( this is for a game so the context is kind of fuzzy )
1 2 3 4 5 6
if ((command == 1){
staticint sensorValue = sensor.value;
if (sensor.value > sensorValue){
peformactionblahblah
}
}
Im having a hard time getting it to reupdate the value for sensorValue though.
You could store the initial value in a variable named initial_value, and then store the later value in a variable named later_value, and compare those.
initial_value = sensor.value; // At the initial time
then, some time later later_value = sensor.value; // store the changed, later sensor value
I was trying to do that before but I cant tell if its because of how the game work or if it is because how c++ works;
When ever I did that it would always make these equal to each other (not saving the initial value but writing over it)
initial_value = sensor.value; (ex 5 = 5;, changes to 6=6 with it, making compassion not possible)
As sensor.value updated so would initial_value. This is why I tried to play around with static variables but now I cant seem to get it to reupdate its values for comparing again after the performed action.
Once it performs the action I would like it to to do this again.
staticint sensorValue = sensor.value;
I understand I could do sensorValue = sensor.value; again but it doesnt update properly and ends up working incorrectly.
EDIT: i did get it to update the value properly with your help and others but now it just does the action i wanted it to perform improperly (like it performs too much for no reason) . My operators could be messed up hmm.