Decrement not working
Hi,
I have created a game that uses this turn logic as it progresses however the turnCounter won't seem to countdown.
I have a created a countdown function that should keep decreasing the turnCounter but it doesn't seem to work.
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while (!gameOver)
{
game->countdown();
if(game->getTurnCounter() <= 0){
gameOver = true;
}
}
// countdown function
void Difficulty::countdown(){
turnCounter--;
}
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Any ideas?
Hi,
How does getTurnCounter()
access a Difficulty
object? What type is game
?
Hope this has helped a bit, and all goes well :+)
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