1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
|
#include <iostream>
using namespace std;
enum objectType{ROCK, PAPER, SCISSORS};
// Define prototypes for the following functions
// prototype for displayRules function
void displayRules();
// prototype for retrievePlay function
objectType retrievePlay(char selection);
// prototype for validSelection function
bool validSelection(char selection);
// prototype for convertEnum function
void convertEnum(objectType object);
// prototype for winningObject function
objectType winningObject(objectType play1, objectType play2);
// prototype for gameResult function
void gameResult(objectType play1, objectType play2,
int& winner);
// prototype for displayResults function
void displayResults(int gCount, int wCount1, int wCount2);
void displayResults(int gCount, int wCount1, int wCount2);
int main()
{
//Step 1
int gameCount; //variable to store the number of
//games played
int winCount1; //variable to store the number of games
//won by player 1
int winCount2; //variable to store the number of games
//won by player 2
int gamewinner;
char response; //variable to get the user's response to
//play the game
char selection1;
char selection2;
objectType play1; //player1's selection
objectType play2; //player2's selection
//Initialize variables; Step 2
gameCount = 0;
winCount1 = 0;
winCount2 = 0;
displayRules(); //Step 3
cout << "Enter Y/y to play the game: "; //Step 4
cin >> response; //Step 5
cout << endl;
while (response == 'Y' || response == 'y') //Step 6
{
cout << "Player 1 enter your choice: "; //Step 6a
cin >> selection1; //Step 6b
cout << endl;
cout << "Player 2 enter your choice: "; //Step 6c
cin >> selection2; //Step 6d
cout << endl;
//Step 6e
if (validSelection(selection1)
&& validSelection(selection2))
{
play1 = retrievePlay(selection1);
play2 = retrievePlay(selection2);
gameCount++; //Step 6e.i
gameResult(play1, play2, gamewinner); //Step 6e.ii
if (gamewinner == 1) //Step 6e.iii
winCount1++;
else if (gamewinner == 2)
winCount2++;
}//end if
cout << "Enter Y/y to play the game: "; //Step 6f
cin >> response; //Step 6g
cout << endl;
}//end while
displayResults(gameCount, winCount1,
winCount2); //Step 7
return 0;
}//end main
void displayRules()
{
cout << " Welcome to the game of Rock, Paper, "
<< "and Scissors." << endl;
cout << " This is a game for two players. For each "
<< "game, each" << endl;
cout << " player selects one of the objects, Rock, "
<< "Paper or Scissors." << endl;
cout << " The rules for winning the game are: " << endl;
cout << "1. If both players selects the same object, it "
<< "is a tie." << endl;
cout << "2. Rock breaks Scissors: So player who selects "
<< "Rock wins." << endl;
cout << "3. Paper covers Rock: So player who selects "
<< "Paper wins." << endl;
cout << "4. Scissors cuts Paper: So player who selects "
<< "Scissors wins." << endl << endl;
cout << "Enter R or r to select Rock, P or p to select "
<< "Paper, and S or s to select Scissors." << endl;
}
bool validSelection(char selection)
{
switch (selection)
{
case 'r':
case 'R':
case 'p':
case 'P':
case 's':
case 'S':
return true;
default:
return false;
}
}
objectType retrievePlay(char selection)
{
objectType object;
switch (selection)
{
case 'R':
case 'r':
object = ROCK;
break;
case 'P':
case 'p':
object = PAPER;
break;
case 'S':
case 's':
object = SCISSORS;
}
return object;
}
void convertEnum(objectType object)
{
switch (object)
{
case ROCK:
cout << "Rock";
break;
case PAPER:
cout << "Paper";
break;
case SCISSORS:
cout << "Scissors";
}
}
objectType winningObject(objectType play1, objectType play2)
{
if ((play1 == ROCK && play2 == SCISSORS)
|| (play2 == ROCK && play1 == SCISSORS))
return ROCK;
else if ((play1 == ROCK && play2 == PAPER)
|| (play2 == ROCK && play1 == PAPER))
return PAPER;
else
return SCISSORS;
}
void gameResult(objectType play1, objectType play2,
int& winner)
{
objectType winnerObject;
if (play1 == play2)
{
winner = 0;
cout << "Both players selected ";
convertEnum(play1);
cout << ". This game is a tie." << endl;
}
else
{
winnerObject = winningObject(play1, play2);
//Output each player's choice
cout << "Player 1 selected ";
convertEnum(play1);
cout << " and player 2 selected ";
convertEnum(play2);
cout << ". ";
//Decide the winner
if (play1 == winnerObject)
winner = 1;
else if (play2 == winnerObject)
winner = 2;
//Output the winner
cout << "Player " << winner << " wins this game."
<< endl;
}
}
void displayResults(int gCount, int wCount1, int wCount2)
{
cout << "The total number of plays: " << gCount
<< endl;
cout << "The number of plays won by player 1: "
<< wCount1 << endl;
cout << "The number of plays won by player 2: "
<< wCount2 << endl;
}
|