Help with player movement

Hi guys, I am doing a little RPG in ASCII. Right now I have my map in an array and a little bit of fog in another array. I already add the keys and my program is detecting the movement, but it's not showing it. How can I do to make my player ("*" This is my player) move inside the array? Thanks guys.

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#include <iostream>
#include <conio.h>
#include <windows.h>
#include"Mapa.h"

#define W 119
#define A 65
#define S 83
#define D 68

using namespace std;

int main()
{
	int **Arreglo = new int*[10];
	iniciaMapa(Laberinto, Arreglo);
	for (size_t i = 0; i < 10; i++)
	{
		for (size_t j = 0; j < 10; j++)
		{
			if (Fog[i][j] == 3)
			{
				Arreglo[i][j] = 3;
			}
		}
	}

	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (Arreglo[i][j] == 3)
			{
				int mX = (i - 1) >= 0 ? 0 : 1;
				int MX = (i + 1) <= 9 ? 2 : 1;
				int mY = (j - 1) >= 0 ? 0 : 1;
				int MY = (j + 1) <= 9 ? 2 : 1;
				for (int k = mX; k < MX + 1; k++)
				{
					for (int m = mY; m < MY + 1; m++)
					{
						if (fog[k][m] == 0)
						{
							Arreglo[i + (k - 1)][j + (m - 1)] = 5;
						}
					}
				}
			}
		}
	}

	int x = 1;
	int y = 1;
	printMap(Arreglo, 10, 10);
	for (;; ) {
		switch (_getch()) {
		case W:
			if (y >= 0 && y <= 10){
				system("CLS");
				y++;
				Laberinto[x][y] = '*';
				printMap(Arreglo, 10, 10);
			}
		/*case A:
			if(){}
		case S:
			if(){}
		case D:
			if(){}*/
		}
	
	}

	return 0;
}

//And this is my class Mapa.h

#pragma once
#include<iostream>

int Laberinto[10][10] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
                          { 1, 2, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
                          { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } };

int Fog[10][10] = { { 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,3 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,3 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,3 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 },
{ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0, 0 } };

int fog[3][3] = { { 0 ,0 ,0 },
{ 0 ,1 ,0 },
{ 0 ,0 ,0 } };

void iniciaMapa(int baseMapa[10][10], int **miMapa)
{
	for (int fila = 0; fila < 10; fila++)
	{
		miMapa[fila] = new int[10];
		for (int columna = 0; columna < 10; columna++)
		{
			miMapa[fila][columna] = baseMapa[fila][columna];
		}
	}
}


void printMap(int **map, int fila, int columna)
{
	for (int fila = 0; fila < 10; fila++)
	{
		for (int columna = 0; columna < 10; columna++)
		{
			switch (map[fila][columna]) {
			case 0:
				std::cout << 'x';
				break;
			case 1:
				std::cout << '|';
				break;
			case 2:
				std::cout << '*';
				break;
			case 3:
				std::cout << '$';
				break;
			case 4:
				std::cout << '-';
				break;
			case 5:
				std::cout << ' ';
				break;
			case 6:
				std::cout << '_';
				break;
			case 7:
				std::cout << '@';
				break;
			default:
				std::cout << (int)map[fila][columna];
				break;

			}

		}
		std::cout << std::endl;
	}
}
Guys I really need help, these project is for the school and it's the only thing that I'm missing.
I would guess that since you don't have a case '*' in your print function, that probably shouldn't be what you're assigning on line 61. 2 looks more appropriate.
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