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#include <iostream>
#include <Windows.h>
using std::cin;
using std::endl;
using std::cout;
char map[12][16]{
"###############",
"#@ #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# |",
"###############"
};
char city[14][28]{
"###########################",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# ########",
"# # #",
"# | #",
"# # #",
"###########################",
};
char face[5][10]{
"|-------|",
"| * > * |",
"| /---\ |",
"|/-----\|",
"........."
};
int main() {
cout << "Please press an arrow key!" << endl;
cout << "Press ESC to exit this test" << endl;
int x2 = 1;
int y2 = 1;
char player;
player = map[y2][x2];
char done;
char b;
Sleep(1000);
while (GetAsyncKeyState(VK_ESCAPE) == 0) {
map[y2][x2] = '@';
Sleep(100);
cout.flush();
system("cls");
for (int y = 0; y < 12; y++)
cout << map[y] << endl;
if ((GetAsyncKeyState(VK_UP)) != 0 && (y2 != 1)) {
cout << "You are pressing the up key" << endl;
y2 -= 1;
map[y2 + 1][x2] = ' ';
}
else if ((GetAsyncKeyState(VK_DOWN)) != 0 && (y2 != 10)) {
cout << "You are pressing the down key" << endl;
y2 += 1;
map[y2 - 1][x2] = ' ';
}
else if ((GetAsyncKeyState(VK_RIGHT)) != 0 && (x2 != 13)) {
cout << "You are pressing the right key" << endl;
x2 += 1;
map[y2][x2 - 1] = ' ';
}
else if ((GetAsyncKeyState(VK_LEFT)) != 0 && (x2 != 1)) {
cout << "You are pressing the left key" << endl;
x2 -= 1;
map[y2][x2 + 1] = ' ';
}
else
continue;
}
cout << "Thanks for trying!" << endl;
cin >> done;
}
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