I am trying to find an example or some help in reading 3D .STL mesh files
here is a sample of the file contents;
facet normal 0.000000 -1.000000 0.000000
outer loop
vertex 1.000000 0.000000 0.000000
vertex 0.000000 0.000000 1.000000
vertex 0.000000 0.000000 0.000000
endloop
endfacet
I need to read the normal value and the vertice value in order to create
this 3D model with OpenGL
I can do this in Basic, but I dont have the experiance to do it correctly
in C++ and this is whaty I'm trying to learn
I have been through all the tutorials I can buy/find and samples for the past day or so, but nothing really looks that close
I'm looking for a sample of how this might be done...
Regards,
Jeff