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/* Standard Game Header */
#pragma once
#ifndef _STDGAME_H
#define _STDGAME_H
#pragma warning (push)
#pragma warning (disable: 4244)
#pragma warning (disable: 4018)
#include <iostream>
#include <sstream>
#include <string>
#include <time.h>
#include <math.h>
#include <vector>
#include <sys/stat.h>
#include <fstream>
namespace stdgame {
//Templates
template<typename t> inline std::string toString(const t &val1);
template<typename t> inline void swap(t &val1, t &val2);
template<typename t> inline t max(const t &val1, const t &val2);
template<typename t> inline t min(const t &val1, const t &val2);
template<typename t> inline void print(const t &val);
//Numbers
inline void randomize();
inline int randomNumber(const int&);
bool chance(const float&);
inline bool isEven(const int&);
inline bool isOdd(const int&);
//File Handling (Small files - reads in and edits through vector)
inline bool fileExists(const std::string& fileName);
class file {
private:
std::string _fname;
std::vector<std::string> _fvector;
public:
~file() { close(); }
bool create(const std::string& fileName);
bool open(const std::string& fileName);
std::string read(const int& line);
void write(const int& line, const std::string& str);
void insert(const int& line, const std::string& str);
void add(const std::string& str);
inline void close();
inline int size();
};
std::vector<std::string> parse(const std::string&, const std::string&);
}
//TEMPLATES **************************************************
/* Attempts to covert (val) into a string data type */
template<typename t> inline std::string stdgame::toString(const t &val) {
std::stringstream ss;
ss << val;
return ss.str();
}
/* Attempts to swap two variables */
template<typename t> inline void stdgame::swap(t &val1, t &val2) {
t _tmpVal;
_tmpVal = val1;
val1 = val2;
val2 = _tmpVal;
}
/* Returns the larger of two values; returns the first value if they are equal */
template<typename t> inline t stdgame::max(const t &val1, const t &val2) {
return (val1 >= val2) ? val1 : val2;
}
/* Returns the smaller of two values; returns the first value if they are equal */
template<typename t> inline t stdgame::min(const t &val1, const t &val2) {
return (val1 <= val2) ? val1 : val2;
}
/* Simple console output print function */
template<typename t> inline void stdgame::print(const t &val) {
std::cout << toString(val) << std::endl;
}
//NUMBERS **************************************************
/* Generates new random seed */
inline void stdgame::randomize() { srand(time(0)); }
/* Returns a random integer between 0 and (range - 1) */
inline int stdgame::randomNumber(const int& range) {
int r = rand();
r = (r % abs(range));
return r;
}
/* Returns true if a chance for a certain percentage (percent) occurs */
bool stdgame::chance(const float& percent) {
if (percent <= 0.0) return false;
if (percent >= 100.0) return true;
float r = (static_cast<float>(rand()) / static_cast<float>(RAND_MAX)) * 100;
if (r <= percent) return true;
return false;
}
/* Returns true if an integer (val) is even */
inline bool stdgame::isEven(const int& val) { return (val % 2 == 0); }
/* Inverse of previous function; returns true if odd number */
inline bool stdgame::isOdd(const int& val) { return (val % 2 == 1); }
//FILE HANDLING **************************************************
/* Returns true if the file exists */
inline bool stdgame::fileExists(const std::string& fileName) {
struct stat buffer;
return (stat(fileName.c_str(), &buffer) == 0);
}
/* Creates a new file; will not overwrite an existing one */
bool stdgame::file::create(const std::string& fileName) {
close();
if (fileExists(fileName)) return false;
std::fstream _f;
_f.open(fileName, std::fstream::out);
_f.close();
_fname = fileName;
_fvector.clear();
return true;
}
/* Opens a file and reads the data into a vector (returns false if fails) */
bool stdgame::file::open(const std::string& fileName) {
close();
if (!fileExists(fileName)) return false;
std::ifstream _f;
_f.open(fileName);
if (!_f) {
_f.close();
return false;
}
_fname = fileName;
_fvector.clear();
std::string tmp;
while (!_f.eof()) {
std::getline(_f, tmp);
_fvector.push_back(tmp);
}
_f.close();
return true;
}
/* Returns a specific text line from the contents of the file stored in the vector */
std::string stdgame::file::read(const int& line) {
if (_fname == "" || _fvector.size() == 0) return "";
if (line < 0 || line >= _fvector.size()) return "";
return _fvector[line];
}
/* Writes data at a specific line (overwrites existing); if line doesn't exist, creates it */
void stdgame::file::write(const int& line, const std::string& str) {
if (_fname == "" || line < 0) return;
while (line >= _fvector.size()) {
_fvector.resize(_fvector.size() + 1);
}
_fvector[line] = str;
}
/* Inserts data at a specific line; passes to write() if out of bounds */
void stdgame::file::insert(const int& line, const std::string& str) {
if (_fname == "" || line < 0) return;
if (line >= _fvector.size()) {
write(line, str);
} else {
_fvector.insert(_fvector.begin() + line, str);
}
}
/* Adds data to the end of the file */
void stdgame::file::add(const std::string& str) {
if (_fname == "") return;
_fvector.push_back(str);
}
/* Writes vector back to file; clears file data*/
void stdgame::file::close() {
if (_fname == "") return;
std::ofstream _f(_fname, std::fstream::out | std::fstream::trunc);
for (int i = 0; i < _fvector.size(); i++) {
_f << _fvector[i];
if (i != (_fvector.size()-1)) _f << std::endl;
}
_f.close();
_fname = "";
_fvector.clear();
}
/* Returns the number of lines in the file (vector size) */
inline int stdgame::file::size() { return _fvector.size(); }
/* Parse a string (strLn) into a vector broken up by the string (strDiv) */
std::vector<std::string> stdgame::parse(const std::string& strLn, const std::string& strDiv) {
std::vector<std::string> v;
int pos = 0;
int newPos = 1;
while (newPos != std::string::npos) {
newPos = strLn.find(strDiv, pos);
//If a divider was not found, or if we are at the end of file,
//this is our last vector value
if (newPos == std::string::npos) {
v.push_back(strLn.substr(pos));
return v;
}
//If we are here, we found a divider
v.push_back(strLn.substr(pos, newPos-pos));
//Reset the starting position equal to the next position after divider
pos = newPos + 1;
}
return v;
}
#pragma warning (pop)
#endif
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