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#include <iostream>
using namespace std;
#include <string>
#include <Windows.h>
//Background functions
int generateRandomNumber(int ceiling);
void waitForCommand();
void refreshScreen();
void refreshStatsBox();
void refreshCommandBox();
void moveCursorTo(int x, int y);
void resizeWindow(int x, int y);
//Background variables
int screenWidth = 79;
int topSegmentHeight = 20;
int bottomSegmentHeight = 11;
bool keepGoing = true;
//===============================================================//
//Command functions
void showHelp();
void showStats();
void build();
void hunt();
void chopWood();
void mineGold();
void endDay();
//Command Variables
int day = 1;
int villagers = 3;
int food = 100;
int gold = 100;
int wood = 100;
int energyLeft = 5;
int main()
{
resizeWindow(1500, 375);
refreshScreen();
refreshCommandBox();
refreshStatsBox();
moveCursorTo(14, topSegmentHeight + 12);
while (keepGoing)
waitForCommand();
return 0;
}
void waitForCommand()
{
string command;
cin >> command;
if (command == "Exit" || command == "exit")
keepGoing = false;
else if (command == "Day" || command == "day")
{
day++;
refreshStatsBox();
}
refreshCommandBox();
}
void refreshScreen()
{
//LOOP FOR TOP STARS//
for (int i = 0; i < screenWidth; i++)
cout << "*";
cout << endl;
//LOOP FOR BORDERS FOR TOP WINDOW//
for (int i = 0; i < topSegmentHeight; i++)
{
for (int i = 0; i < screenWidth; i++)
{
if (i == 0 || i == screenWidth - 1)
cout << "*";
else
cout << " ";
}
cout << endl;
}
//LOOP FOR MIDDLE STARS//
for (int i = 0; i < screenWidth; i++)
cout << "*";
cout << endl;
//LOOP FOR BORDERS FOR BOTTOM WINDOW//
for (int i = 0; i < bottomSegmentHeight; i++)
{
for (int i = 0; i < screenWidth; i++)
{
if (i == 0 || i == screenWidth - 1)
cout << "*";
else
cout << " ";
}
cout << endl;
}
//LOOP FOR BOTTOM STARS//
for (int i = 0; i < screenWidth; i++)
cout << "*";
cout << endl;
}
void refreshCommandBox()
{
string command;
moveCursorTo(0, topSegmentHeight + 11);
for (int i = 0; i < screenWidth; i++)
cout << "=";
moveCursorTo(2, topSegmentHeight + 12);
cout << "Command >>> ";
moveCursorTo(2, topSegmentHeight + 12);
cout << "Command >>> ";
}
void refreshStatsBox()
{
for (int i = 0; i < bottomSegmentHeight - 2; i++)
{
moveCursorTo(15, topSegmentHeight + i + 2);
cout << "|";
}
moveCursorTo(5, 22);
cout << "STATS";
moveCursorTo(2, 24);
cout << "Day = " << day;
moveCursorTo(2, 25);
cout << "Energy = 1 ";
moveCursorTo(2, 26);
cout << "Health = 5";
moveCursorTo(2, 27);
cout << "Food = 100";
moveCursorTo(2, 28);
cout << "Wood = 100";
moveCursorTo(2, 29);
cout << "Gold = 100";
}
void resizeWindow(int x, int y)
{
int cx = GetSystemMetrics(SM_CXSCREEN);// get screen width
int cy = GetSystemMetrics(SM_CYSCREEN);// height
cx /= 2; // get center
cy /= 2;
cx -= 680 / 2; //subtract center of window
cy -= 720 / 2;
HWND console = GetConsoleWindow();
MoveWindow(console, cx, cy, x, y, TRUE); //resizes and moves window
}
void moveCursorTo(int x, int y)
{
COORD p = { x, y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), p);
}
//================================================================================================//
int generateRandomNumber(int ceiling)
{
int randomNumber = rand() % ceiling + 1;
return randomNumber;
}
void showHelp()
{
cout << "Commands====================" << endl;
cout << "'Hunt' --> Will send out one villager to hunt and gather food" << endl;
cout << endl;
}
void build()
{
energyLeft--;
cout << "Building a house..." << endl;
cout << "Lost: 50 wood, 50 gold, 10 food" << endl;
cout << "Gained: 5 villagers" << endl;
cout << endl;
wood -= 50;
gold -= 50;
food -= 10;
villagers += 5;
}
void hunt() //Actually uses RNG, only one
{
energyLeft--;
int randomNumber = generateRandomNumber(10);
cout << "Hunting...." << endl;
if (randomNumber <= 5)
{
cout << "Hunting worked perfectly!" << endl;
cout << "Lost: nothing" << endl;
cout << "Gained: 50 food" << endl;
cout << endl;
food += 50;
}
else if (randomNumber > 5 && randomNumber < 8)
{
cout << "Your villager was killed by a bear!" << endl;
cout << "Lost: 1 villager" << endl;
cout << "Gained: nothing" << endl;
cout << endl;
}
else
{
cout << "The hunter found only a small rabbit and so brought back a small amount of food" << endl;
cout << "Lost: nothing" << endl;
cout << "Gained: 10 food" << endl;
cout << endl;
food += 10;
}
}
void chopWood()
{
energyLeft--;
cout << "Chopping wood...." << endl;
cout << "Lost: nothing" << endl;
cout << "Gained: 50 wood" << endl;
cout << endl;
wood += 50;
}
void mineGold()
{
energyLeft--;
cout << "Mining for Gold...." << endl;
cout << "Lost: nothing" << endl;
cout << "Gained: 50 gold" << endl;
cout << endl;
gold += 50;
}
void endDay()
{
energyLeft = 5;
day++;
}Put the code you need help with here.
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