Turn if statements into functions
Sep 15, 2015 at 4:58pm UTC
The code ask the user to choose a shape to draw, how would I turn the if statements into functions. By doing this can I then prompt the user to choose how many shapes they want drawn.
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#include <iostream>
#include <math.h>
#include <iomanip>
#include <string>
#include <cstdlib>
using namespace std;
void printmessage ()
{
cout<< "Good job thanks for playing:)" ;
}
int main()
{
float shape = 0;
int side_length, num_asterisk;
int squareWidth, squareHeight;
int size1, size2, totalRows, totalCols;
int circle_radius;
int number, rows, cols;
cout << "Hello you will be prompt to draw a shape!" << endl;
cout << endl;
cout << "The shape will be drawn with the asterisk *" << endl;
cout << endl;
cout << "**************** MENU ******************" << endl;
cout << "* *" << endl;
cout << "*1) BOX (Filled) *" << endl;
cout << "*2) BOX (Not Filled) *" << endl;
cout << "*3) BOX with an X inside *" << endl;
cout << "*4) CIRCLE *" << endl;
cout << "*5) X *" << endl;
cout << "* *" << endl;
cout << "**************** MENU ******************" << endl;
do
{
cout << "Enter a number from the menu above to begin drawing a shape: " ;
cin >> shape;
cout << endl;
}while (shape < 1 || shape > 5);
if (shape == 1)
{
cout << "You choose to draw a Box Filled!!!" << endl;
do
{
cout << "Enter the length for the side of the box: " ;
cin >> side_length;
cout << endl;
}while (side_length <= 1);
num_asterisk = side_length * side_length;
for (int i = 1; i < num_asterisk + 1; i++ )
{
cout << "*" ;
if ((i %side_length) == 0)
{
cout << "\n" ;
}
}
}
else if (shape == 2)
{
cout << "You choose to draw a Box not Filled!!!" << endl;
do
{
cout << "Enter Height of the box: " ;
cin >> squareHeight;
cout<<endl;
}while (squareHeight <= 1);
do
{
cout << "Enter Width of the box: " ;
cin >> squareWidth;
cout<<endl;
}while (squareWidth <= 1);
for (int width=1; width<=squareHeight; width++)
{
if (width <= 1)
for (int width=1; width<=squareWidth; width++)
{
cout<< "*" ;
}
else if (width<squareHeight)
{
cout<< endl;
for (int width2=1; width2<=squareWidth; width2++)
{
if (width2==1 || width2==squareWidth)
cout<< "*" ;
else
cout<< " " ;
}
}
else
{
cout<< endl;
for (int width3=1; width3<=squareWidth; width3++)
{
cout<<"*" ;
}
}
}
}
else if (shape == 3)
{
cout << "You choose to draw a Box with an X inside!!!" << endl;
do
{
cout << "Enter an odd number greater than 4 for the size: " ;
cin >> size2;
}while (size2<5);
cout <<endl;
for (int i=0; i<=size2; i++) cout << "*" ;
cout <<endl;
size1 = size2 - 1;
for (int totalRows = 1; totalRows <= size1; totalRows++) {
cout << "*" ;
for (int totalCols = 1; totalCols <= size1; totalCols++)
{
if (totalRows == totalCols || totalCols == (size1 + 1) -
totalRows) cout << "*" ;
else cout << " " ;
}
cout << "*\n" ;
}
for (int a=0; a<=size2; a++) cout << "*" ;
}
else if (shape == 4)
{
cout << "You choose to draw a Circle!!!" << endl;
do
{
cout << "Enter a number greater than 1 for the radius: " << endl;
cin>> circle_radius;
}while (circle_radius<=1);
for (int c = 0; c <= 2*circle_radius; c++)
{
for (int j = 0; j <= 2*circle_radius; j++)
{
float distance_to_centre = sqrt((c - circle_radius)*(c - circle_radius) + (j - circle_radius)*(j - circle_radius));
if (distance_to_centre > circle_radius-0.5 && distance_to_centre < circle_radius+0.5)
{
cout << "*" ;
}
else
{
cout << " " ;
}
}
cout << endl;
}
}
else if (shape == 5)
{
cout << "You choose to draw a X!!!" << endl;
do
{
cout<< "Enter a number at least 3 for the size: " ;
cin>> number;
}while (number<3);
for ( int rows=1; rows<=number; rows++)
{
for (int cols=1; cols<=number; cols++)
{
if (rows==cols || cols==(number+1)-rows)
cout << "*" ;
else
cout << " " ;
}
cout << endl;
}
}
printmessage ();
return 0;
}
Sep 15, 2015 at 6:20pm UTC
You can take all the code in main, put it in a function and most of the time it works pretty good. you may have to move/fix some variable variable declarations.
#include <iostream>
#include <math.h>
#include <iomanip>
#include <string>
#include <cstdlib>
using namespace std;
int myfunction ()
{
// code here
}
int main ()
{
myfunction();
return 0;
}
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