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/*#include <cstdlib>
#include <iostream>
using namespace std;
int rollDice();
void applyRoll(int diceRoll,
int& numBody,
int& numHead,
int& numBodypart_3,
int& numEye,
int& numBodypart_5,
int& numLeg);
bool cootieComplete(int diceRoll,
int numBody,
int numHead,
int numBodypart_3,
int numEye,
int numBodypart_5,
int numLeg);
void printCootie(int,int numBody,int numHead);
int main()
{
int diceRoll;
int numBody=0;
int numHead=0;
int numBodypart_3=0;
int numEye=0;
int numBodypart_5=0;
int numLeg=0;
srand(time(0));
do {
diceRoll = rollDice();
applyRoll(diceRoll,numBody,numHead,numBodypart_3,numEye,numBodypart_5,numLeg);
printCootie(diceRoll,numBody,numHead);
while (!cootieComplete(diceRoll,numBody,numHead,numBodypart_3,numEye,numBodypart_5,numLeg)) ;
system("PAUSE");
return EXIT_SUCCESS;
}
int rollDice(){
int diceRoll = rand() % 6 + 1;
return diceRoll;
}
void applyRoll(int diceRoll,
int& numBody,
int& numHead,
int& numBodypart_3,
int& numEye,
int& numBodypart_5,
int& numLeg){
if (diceRoll == 2 && numBody == 1)
//int numHead=0;
numHead++;
if (diceRoll == 3 && numHead == 1)
//int numBodypart_3=0;
numBodypart_3++;
if (diceRoll == 4 && numHead == 1)
//int numEye = 0;
numEye++;
if (diceRoll == 5 && numHead == 1)
//int numBodypart_5=0;
numBodypart_5++;
if (diceRoll == 6 && numHead == 1)
//int numLeg=0;
numLeg++;
return;
}
bool cootieComplete(int numBody,
int numHead,
int numBodypart_3,
int numEye,
int numBodypart_5,
int numLeg) {
if (numBody!=0&&numHead!=0&&numBodypart_3!=0&&numEye!=0&&numBodypart_5!=0&&numLeg>=6) {
return true;
}
else {
return false;
}
}
void printCootie(int diceRoll,int numBody,int numHead){
if (diceRoll == 1)
cout << "Body Added!" << endl;
if (diceRoll == 2 && numBody == 1)
cout << "Head Added!" << endl;
if (diceRoll == 3 && numHead == 1)
cout<< "Antennae, hat or bow Added!"<<endl;
if (diceRoll == 4 && numHead == 1)
cout<<"Eye Pice Added!" << endl;
if (diceRoll == 5 && numHead == 1)
cout<<"Tongue, teeth or lips Added!" << endl;
if (diceRoll == 6 && numHead == 1)
cout<<"Any One Leg Added!" << endl;
}*/
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