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// pong.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <string>
#include <windows.h>
#include <iostream>
#include <conio.h>
#include <sstream>
#include <math.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GL/freeglut.h"
#pragma comment(lib, "OpenGL32.lib")
// window size and update rate (60 fps)
int width = 500;
int height = 200;
int interval = 1000 / 60;
// score
int score_left = 0;
int score_right = 0;
void draw() {
// clear (has to be done at the beginning)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
// TODO draw our scene
// draw score
drawText(width / 2 - 10, height - 15, int2str(score_left) + ":" + int2str(score_right));
// swap buffers (has to be done at the end)
glutSwapBuffers();
}
void drawText(float x, float y, std::string text) {
glRasterPos2f(x, y);
glutBitmapString(GLUT_BITMAP_8_BY_13, (const unsigned char*)text.c_str());
}
void update(int value) {
// Call update() again in 'interval' milliseconds
glutTimerFunc(interval, update, 0);
// Redisplay frame
glutPostRedisplay();
}
void enable2D(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, width, 0.0f, height, 0.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
std::string int2str(int x) {
// converts int to string
std::stringstream ss;
ss << x;
return ss.str();
}
// program entry point
int _tmain(int argc, char** argv) {
// initialize opengl (via glut)
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(width, height);
glutCreateWindow("Nicky's Pong");
// Register callback functions
glutDisplayFunc(draw);
glutTimerFunc(interval, update, 0);
// setup scene to 2d mode and set draw color to white
enable2D(width, height);
glColor3f(1.0f, 1.0f, 1.0f);
// start the whole thing
glutMainLoop();
return 0;
}
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