So, I'm trying to make a camera move with the character in the game, and it's in a void that updates with a clock variable elapsedTime. In the same function, I have the character moving with regards to elapsedTime, and it runs well. But, when I put it in the camera.move, it essentially kills the camera. I was wondering if there were any reason why it did not work with the code down below, and if there was a way I could get it to work. Thank you.