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#include <WinSock2.h>
#include <WS2tcpip.h>
#include <stdio.h>
#include <iostream>
#pragma comment(lib, "Ws2_32.lib")
int main(int argc, char **argv)
{
WSADATA wsaData; //Creating a WSADATA object
int iResult;
//Initialize winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0)
{
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
#define DEFAULT_PORT "27015"
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
//Resolve the local address and port to be used by the server
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0)
{
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
SOCKET ListenSocket = INVALID_SOCKET;
//Create a socket for the server to listen for client connections
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET)
{
printf("Error at socket(): %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
//Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result); //Once the bind function is called, the address information is no longer needed
//So we free up memory
//Listening on the socket
if (listen(ListenSocket, SOMAXCONN) == SOCKET_ERROR)
{
printf("Listen failed with error; %ld\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
SOCKET ClientSocket;//SOCKET Object
ClientSocket = INVALID_SOCKET;
//Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET)
{
printf("Accept failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
#define DEFAULT_BUFLEN 512
char recvbuf[DEFAULT_BUFLEN];
int iSendResult;
int recvbuflen = DEFAULT_BUFLEN;
//Receive until the peer shuts down the connection
do
{
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
for (int i = 0; i < 50; i++)
{
std::cout << "test" << std::endl;
}
std::cout << iResult << std::endl;
if (iResult > 0)
{
printf("Bytes received: %d\n", iResult);
//Echo the buffer back to the sender
iSendResult = send(ClientSocket, recvbuf, iResult, 0);
if (iSendResult == SOCKET_ERROR)
{
printf("send failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iResult == 0)
printf("Connection closing...\n");
else
{
printf("recv failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
//shutdown the send half connection since no more data will be sent
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR)
{
printf( "Shutdown failed: %d\n", WSAGetLastError() );
closesocket(ClientSocket);
WSACleanup();
return 1;
}
//Cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
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