I need every game object to have a pointer to my render window, but I want to do it in the base class so I don't have to keep doing it in every child class.
An example!
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class GameObject
{
protected:
sf::RenderWindow* window = renderWindow; //point "window" to my renderwindow in this class
public:
};
class Actor : public GameObject
{
//now can use window without having to point it to something in this class!
void Update()
{
if(window-> bla bla bla)
}
};