Initialization
I'm working on a inheritance project.
I need to fix Dog D1; in main and use member initialization instead.
Here's my code:
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#include <iostream>
#include<string>
#include "Pet.h"
#include "Dog.h"
#include "Turtle.h"
using namespace std;
int main()
{
int aH=5;
double wH=101.0;
string span;
string name = "ciro";
string breed = "Hapoo";
Dog D1;
Pet ("ciro", 5, 101.0);
D1.setName(name);
D1.setAge(aH);
D1.setWeight(wH);
D1.setBreed(breed);
cout << "This is the get functions: " << endl;
cout << D1.getName(); cout << endl;
cout << D1.getAge(); cout<< endl;
cout << D1.getWeight(); cout << endl;
cout << D1.getBreed(); cout << endl;
cout << endl;
cout << "Base getLifespan() = ";
span = D1.getLifespan();
cout << span << endl;
cout << endl;
cout << "Derived Dog getLifespan() = ";
span = D1.getLifespan();
cout << span << endl;
cout << endl;
cout << name;
system("pause");
return 0;
}
#ifndef PET_H
#define PET_H
#pragma once
#include <string>
#include <iostream>
using namespace std;
class Pet
{
public: Pet(string, int, double);
Pet();
//Accessor Functions
string getName();
int getAge();
double getWeight();
string getLifespan();
//Mutator Functions.
void setName(string);
void setAge(int);
void setWeight(double);
void displayInfo();
//Destructor
//~Pet();
private:
//Member variables
string name;
int age;
double weight;
};
#endif
#include <string>
#include <iostream>
using namespace std;
#include "Pet.h"
Pet::Pet()
{
name = "";
age = 0;
weight = 0.0;
}
Pet::Pet(string aN, int aH, double wH) : name(aN), age(aH), weight(wH)
{
}
//Getters
string Pet::getName()
{
return name;
}
int Pet::getAge()
{
return age;
}
double Pet::getWeight()
{
return weight;
}
string Pet::getLifespan(){
string span;
span = "The lifespan is unknown ";
return span;
}
//Setters
void Pet::setName(string aN){
name = aN;
}
void Pet::setAge(int aH){
age=aH;
}
void Pet::setWeight(double wH){
weight = wH;
}
#ifndef DOG_H
#define DOG_H
#include <string>
#include <iostream>
#include "Pet.h"
using namespace std;
class Dog : public Pet
{
public:
public:
Dog();
Dog(string);
//Accessor function.
string getBreed();
string getLifespan();
//Mutator function.
void setBreed(string);
//Destructor.
private:
string breed; //stores the breed of dog
};
#endif
#include "dog.h"
Dog::Dog()
{
breed = "";
}
Dog::Dog(string breedType) : breed(breedType)
{
}
string Dog::getBreed()
{
return breed;
}
void Dog::setBreed(string breedType)
{
breed = breedType;
}
string Dog::getLifespan()
{
string span1, span2;
double weight;
span1 = "Approximately 7 years."; //dog's weight is over 100 lbs.
span2 = "Approximately 13 years."; //dog's weight is under 100 lbs.
weight = Pet::getWeight();
Pet::getLifespan();
if (weight > 100) //if weight is over 100, print approx 7 yrs
{
return span1;
}
else if (weight < 100) //if weight is under 100, print approx 13 yrs
{
return span2;
}
}
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