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//This is main.cpp
#include <iostream>
#include <graphics.h>
#include "cerc.h"
#include "playerBrick.h"
#include "bricks.h"
#include "ball.h"
#include <cmath>
using namespace std;
int main()
{
cout<<"Press esc to close the graph!";
char ch;
//delay(3000);
initwindow(1500,700);
//cerc co;
ball ballObj;
playerBrick bo;
bricks bObj;
while(1)
{
ch=getch();
if((int)ch==97)
bo.moveLeft();
else
if((int)ch==100)
bo.moveRight();
else
if((int)ch==27)
{
closegraph();
cout<<"Graph closed!";
}
}
return 0;
}
//playerBrick.h
#ifndef PLAYERBRICK_H
#define PLAYERBRICK_H
class playerBrick
{
friend class ball;
public:
playerBrick();
void moveLeft();
void moveRight();
void clean();
bool exist(double x1, double y1, double x2, double y2);
private:
double x1,y1,x2,y2;
};
#endif // PLAYERBRICK_H
//playerBrrick.cpp
#include "playerBrick.h"
#include <iostream>
#include <graphics.h>
using namespace std;
playerBrick::playerBrick()
{
setcolor(GREEN);
rectangle(500,600,1000,700);
x1=500;
y1=600;
x2=1000;
y2=700;
}
void playerBrick::moveLeft()
{
if(exist(x1-10,y1,x2-10,y2)==1)
{
clean();
x1-=10;
x2-=10;
setcolor(GREEN);
rectangle(x1,y1,x2,y2);
}
}
void playerBrick::moveRight()
{
if(exist(x1+10,y1,x2+10,y2)==1)
{
clean();
x1+=10;
x2+=10;
setcolor(GREEN);
rectangle(x1,y1,x2,y2);
}
}
void playerBrick::clean()
{
setcolor(BLACK);
rectangle(x1,y1,x2,y2);
}
bool playerBrick::exist(double x1, double y1, double x2, double y2)
{
if(x1>=10&&x2<=1370)
return 1;
else
return 0;
}
//bricks.h
#ifndef BRICKS_H
#define BRICKS_H
class bricks
{
public:
bricks();
bool exist();
void clean(double x1, double y1, double x2, double y2);
private:
int a[7];
double x1,y1,x2,y2;
};
#endif // BRICKS_H
//bricks.cpp
#include "bricks.h"
#include <iostream>
#include <graphics.h>
bricks::bricks()
{
setcolor(RED);
rectangle(20,50,220,150);
rectangle(230,50,430,150);
rectangle(440,50,640,150);
rectangle(650,50,850,150);
rectangle(860,50,1060,150);
rectangle(1070,50,1270,150);
for(int i=1; i<=6; i++)
a[i]=1;
}
bool bricks::exist()
{
}
void bricks::clean(double x1, double y1, double x2, double y2)
{
setcolor(BLACK);
rectangle(x1,y1,x2,y2);
}
//ball.h
#ifndef BALL_H
#define BALL_H
class ball
{
public:
ball();
bool exist(double x, double y);
int hit(double x, double y);
void clean(double x, double y, double r);
private:
double x,y,r;
double atmX,atmY;
};
#endif // BALL_H
//ball.cpp
#include "ball.h"
#include <iostream>
#include <graphics.h>
ball::ball()
{
setcolor(GREEN);
x=625;
y=350;
r=50;
circle(x,y,r);
}
bool ball::exist(double x, double y)
{
if(x>=60&&x<=1440&&y>=60&&y<=640)
return 1;
else
return 0;
}
int hit(double x, double y, double p, double q)// x si y pozitia actuala, p si q coordonatele tintei
{
double biggerRatio;
double r1,r2;
r1=(p-x)/10;
r2=(q-y)/10;
if(r1>r2)
biggerRatio=r1;
else
biggerRatio=r2;
r1=r1/biggerRatio;
r2=r2/biggerRatio;
double i,j;
for(i=x, j=y; i<=p, j<=q; i+=r1,j+=r2)// left hand operand of comma has no //effect
{
if(exist(x+r1,y+r2)==1)// error: 'exist' was not decleared in this //scope
return 0;
else
{
clean(x,y,50);// same for clean
setcolor(GREEN);
circle(x,y,50);
}
}
}
void ball::clean(double x, double y, double r)
{
setcolor(BLACK);
circle(x,y,r);
}
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